Here's My Proposed Character
Nenhotep Human Alignment: N/G Rogue 1 / Wizard 4 xp: 10 000
S 10
D 14 +2
C 12 +1
I 17 +3 Bonus Langs.: Draconic, Elven, Giant (also speaks Orcish and Sylvan see below)
W 12 +1
C 10
HP: 6+4d4+5(con)= 20
http://invisiblecastle.com/roller/view/1477207/
FEATS:
Human Bonus: Stealthy (+2 to hide/move silently)
1st: Improved Initiative (+4 init, and +2 dex is a total of +6 to initiative)
2nd Level (Wizard Bonus Feats): Scribe Scroll & Summon Familiar
3rd: Improved Counterspell
FAMILIAR: Rat, "Thetis", AC=+2, INT 7, 4HD, 20 hp
http://invisiblecastle.com/roller/view/1477219/
*Still need to add in the benefits of this familiar*
SKILLS:
Disable Device +7 (4 ranks, +3 int)
Climb +4 (4 ranks, +0 str)
Hide +8 (4 ranks, +2 dex, feat)
Move Silently +8 (4 ranks, +2 dex, feat)
Speak Language: Orcish
Speak Language: Sylvan
Open Lock +6 (4 ranks, +2 dex)
Balance +6 (4 ranks, +2 dex)
Appraise +7 (4 ranks, +3 int)
Decipher Script +7 (4 ranks, +3 int)
Sense Motive +5 (r ranks, +1 wis)
Spot +5 (4 ranks, +1 wis)
Search +7 (4 ranks, +3 int)
Spellcraft +10 (7 ranks, +3 int)
Knowledge: Arcana +8 (5 ranks, +3 int)
Concentration +8 (7 ranks, +1 con)
Listen +1 (0 ranks, +1 wis)
SPELLBOOK
Level 0: Acid Splash, Det. Poison, Det. Magic, Read Magic, Daze, Dancing Lts., Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
Level 1: Ray of Enfeeblement, True Strike, Chill Touch, Protection from Evil, Shield, Comprehend Languages, Detect Secret Doors, Magic Missile
Level 2: Knock, Resist Energy, Scorching Ray, Arcane Lock
Spells Memorized (4,3,2): 0th: Ray of Frost, Disrupt Undead, Detect Magic, Detect Magic
1st: Ray of Enfeeblement, Detect Secret Doors, Shield
2nd: Knock, Scorching Ray
WEAPON PROFICIENCIES
Rapier
Short Bow
EQUIPMENT
Rapier
Short Bow
Quiver 20 arrows
Wand of Scorching Ray
Thieves tools
Spell Component Pouch
Blank Spellbook
Pen and Ink
4 Sheets Parchment
2 Scroll Cases
Bedroll
Pouch
Whetstone
Trail Rations, 7 days
Mule
Pack Saddle
Saddle Bags
2 Potions - Cure Moderate Wounds
3 Potions - Mage Armor (one carried very accessibly at all times)
3 Potions - Cure Light Wounds
Remaining funds: 377gp, 4sp, 8cp
Nenhotep, "Nen" to his friends, was always minimally good, but a bit on the wild side. The son of a courtier and his wizard wife, Nen rebelled against authority in his younger days and fell in with a rough crowd. It was during these years that he nurtured his rogueish ways and developed the skills of that life. Nen was always pretty strong and agile, but he hated to be hit, so he developed a reputation for having a "glass jaw." The fact that he favored the rapier, something of a dandy's blade, only reinforced that image.
Nen grew tired of this life on the run soon, and looked to resume his easy life in his parents' home. A condition of their taking him back was that he settle down and get serious about studying magic. This Nen did, and he soon discovered that he had quite a gift for it. His mother was disappointed that he seemed to grasp the intricacies of Necromancy quite easily, although he still made plenty of time to study all schools of magic. Nen decided right away that he was unwilling to give up any schools of magic in favor of concentrating on just one.
The increasingly strained relations with his parents led Nen to leave one day and not look back. He has wandered from place to place, city to city, always looking for something he knows not what. Nen has been in a few scrapes with danger, and even with the law at times, but he always manages to keep his freedom, at least so far. Nenhotep is looking now for friends more than anything else, even if he may not be consciously aware of the fact. He is conscious of his present desire for a bit of excitement.....