Surprise Round (Jungle Attack)
Initiative
22--Lieutenant
16-- Bregan
6--Poison Dusk
[sblock=OnlytheStrong]A third humanoid, previously unseen by Bregan, fires an arrow from straight ahead, hitting the shifter in his flat-footed state. Bregan takes 4 points of damage, and must make a fortitude save. His movement makes it impossible for him to hide again, and Bregan sees him in square F3. He appears similar to the others, but he seems a bit more confident in his abilities.
Bregan fires his own bow (only once because it’s the surprise round) at the diminutive lizardman to his right, firing into the concealment provided by the jungle undergrowth. His arrow misses, even though the lizardman isn’t ready to dodge it yet. (In the future, anyone making a ranged attack against a target in the undergrowth should include a roll for the 20% miss chance due to concealment.)
The two lizardmen whom Bregan saw each fire an arrow at the shifter. One arrow sails wide of the mark, but the other finds its way into his side, dealing another 4 points of damage, and requiring another fortitude save.
These creatures appear to be small (halfling-sized) lizardfolk with mottled skin that greatly aids their ability to hide in the jungle. You recognize them as Poison Dusk lizardfolk, and know that they are accomplished hunters who often use poison to help them bring down larger prey.[/sblock]
The rest of the party sees Bregan sprout two small but vicious looking arrows, and fire his own bow into the jungle to the right of the trail.
Everyone but Bregan roll initiative and spot checks, and the two crusaders can go ahead and roll for their granted maneuvers. Anyone who beats a spot check of 13 can see the humanoid at K6, anyone who beats a 15 can see the one at F3, and anyone who beats a 23 can also see the one at C9.
Actions?
OOC: Use the previous map, as nobody has changed location.