Redclaw's Eyes of the Lich Queen

Bregan stretches his muscles. Without saying anything to the others, he heads off. He again circles the camp out to 100ft. He knew it would take some of them a bit of time to put their armor back on. He had time to do a quick sweep.
 

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Bregan scouts around the campsite again, and again finds nothing of note close by. The only trail seems to be the one you arrived by last night, leading back to where you met the lizardfolk and heading, and the branch that should lead you closer to the temple.
 

The day’s journey through the jungle is much like that previous ones. It’s dank and hot, and you spend much of your time killing insects. As the day goes on, Bregan stays out in front of the party scouting ahead and guiding you along the trail marked by your map.

As you slap another swarm of insects away, you notice that the trail ahead grows noticeably wider, and is mostly clear of debris and undergrowth. Bregan stays ahead of the party, his caution alerted by this change.

[sblock=bregan] Your eyes scan the jungle for signs of danger, though the dense foliage gives would-be opponents any number of places to hide. Suddenly, a flash of movement in the undergrowth catches your eye. A short humanoid, nearly perfectly blended in with the vegetation, nocks an arrow and raises a bow against you.

You actually spot two of these small humanoids, one at K6, and one at C9. Please roll initiative for the surprise round, and give a standard action.[/sblock]
 

Attachments





Surprise Round (Jungle Attack)

Initiative
22--Lieutenant
16-- Bregan
6--Poison Dusk

[sblock=OnlytheStrong]A third humanoid, previously unseen by Bregan, fires an arrow from straight ahead, hitting the shifter in his flat-footed state. Bregan takes 4 points of damage, and must make a fortitude save. His movement makes it impossible for him to hide again, and Bregan sees him in square F3. He appears similar to the others, but he seems a bit more confident in his abilities.

Bregan fires his own bow (only once because it’s the surprise round) at the diminutive lizardman to his right, firing into the concealment provided by the jungle undergrowth. His arrow misses, even though the lizardman isn’t ready to dodge it yet. (In the future, anyone making a ranged attack against a target in the undergrowth should include a roll for the 20% miss chance due to concealment.)

The two lizardmen whom Bregan saw each fire an arrow at the shifter. One arrow sails wide of the mark, but the other finds its way into his side, dealing another 4 points of damage, and requiring another fortitude save.

These creatures appear to be small (halfling-sized) lizardfolk with mottled skin that greatly aids their ability to hide in the jungle. You recognize them as Poison Dusk lizardfolk, and know that they are accomplished hunters who often use poison to help them bring down larger prey.[/sblock]

The rest of the party sees Bregan sprout two small but vicious looking arrows, and fire his own bow into the jungle to the right of the trail.

Everyone but Bregan roll initiative and spot checks, and the two crusaders can go ahead and roll for their granted maneuvers. Anyone who beats a spot check of 13 can see the humanoid at K6, anyone who beats a 15 can see the one at F3, and anyone who beats a 23 can also see the one at C9.

Actions?

OOC: Use the previous map, as nobody has changed location.
 
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[sblock=OOC](1) Battle Leader's Charge, (2) Crusader Strike, (3) Mountain Hammer, (4) Stone Bones, (5) White Raven Tactics (1d5=1, 1d4=4)

Nice Draw.

Initiative (1d20=20)

Hah. Luck is on my side.

Spot. (1d20-1=17)

[sblock=Ignore]Battle Leader's Charge with Leading the Charge active. (1d20+9=25, 1d8+18=21)

Omit since the updated spot check result and undergrowth means it's not yet an option.[/sblock]
[/sblock]The sequence of events, supposing it's all feasible:

Drekhad calls out to his allies, "Their dirty tricks will not help! Cut them down!" He switches stances to Leading the Charge (allies within 60 ft. get +6 to their charge damage) as a swift action.

He then takes a double move as to F6 (8 squares).

At the end of his round he takes 0 damage from his delayed damage pool and draws a new manuever. Granted Manuever. (1d3=2) Which is Mountain Hammer.

[sblock=OOC]DREKHAD DREVIN
Kalashtar Crusader
AC 23, TC 11, FF 23
HP 48/48 - DD 0/10
AP 7/7 - PP 5/5
Fort +6, Ref +1, Will +3; +2 against mind-affecting spells and abilities

STATUS
Psionic Focus: Yes
Zealous Surge: Yes
Ring of Brief Blessing: Yes
Corsair's Eyepatch: Left (3/3)
Stance: Leading the Charge

STANCES AND MANEUVERS
Stances: Iron Guard's Glare, Leading the Charge
Readied: (1) Battle Leader's Charge, (2) Crusader Strike, (3) Mountain Hammer, (4) Stone Bones, (5) White Raven Tactics
Granted: Battle Leader's Charge, Mountain Hammer, White Raven Tactics
Expended: None[/sblock]
 
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Post above edited for results of spot checks.

Also, the undergrowth is thick enough that it is difficult to move through. Entering a green square costs two squares of movement, and increases the DC of tumble and move silently checks by 2.
 

Bregan grunts as he is struck by the arrows. Three on one is hardly fair, so he launches another arrow at the creature as he retreats back to the main group.



Fort Save #1&2, then Attack and dmg roll. (1d20+4=5, 1d20+4=14, 1d20+8=11, 1d6=6)

Fort Save #1= 5 + 1 action point = 6
Fort Save #2= 14
Attack = 11 + 3 action points = 14
Dmg = 6

Action Points. (1d6=1, 1d6=3)

ooc: I wasn't for sure if I can use 1 or 2 actions points in a round, so I rolled like I used 2. If I can only use one, then apply it to the first fort save. Anyway, Bregan will fire at the same one again, then retreat 40ft (base speed) back towards the main group. Oh, and I just realized I put ToEE instead of EotLQ. So...... I will be happy to re-roll :)
 

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