Redclaw's Eyes of the Lich Queen

OnlytheStrong said:
[sblock=Turn]
Bregan's Fort saves, then attack and dmg rolls. (1d20+4=15, 1d20+4=5, 1d20+8=18, 3d6=14)


I couldn't get your map to open for some reason, so I sort of was not specific sorry. Bregan took a 10ft step forward (bringing skirmish into effect, +2d6 dmg and +1AC) and loosed an arrow (20 to hit, 16 dmg).

Fort Save #1= 15
Fort Save #2= 5
Attack 18 + 2 from Alexa = 20
Dmg 14 + 2 from Alexa = 16[/sblock]
[sblock=onlythestrong] Sorry about the map. Did the first one work all right?

Anyway, the failed fort saves cost you another 4 points of strength damage for a total of 12, which I believe drops you below 0, so you are effectively paralyzed, dropping to the ground. [/sblock]
 

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Drekhad will double move to E2 or F2 then to get an angle and potentially threaten.

Manuever. (1d2=1)

[sblock=OOC]DREKHAD DREVIN
Kalashtar Crusader
AC 23, TC 11, FF 23
HP 48/48 - DD 0/10
AP 7/7 - PP 5/5
Fort +6, Ref +1, Will +3; +2 against mind-affecting spells and abilities

STATUS
Psionic Focus: Yes
Zealous Surge: Yes
Ring of Brief Blessing: Yes
Corsair's Eyepatch: Left (3/3)
Stance: Leading the Charge

STANCES AND MANEUVERS
Stances: Iron Guard's Glare, Leading the Charge
Readied: (1) Battle Leader's Charge, (2) Crusader Strike, (3) Mountain Hammer, (4) Stone Bones, (5) White Raven Tactics
Granted: Battle Leader's Charge, Crusader Strike, Mountain Hammer, White Raven Tactics
Expended: None[/sblock]
 


Invisible Castle is up again. Maneuvers and Cure Light Wounds (1d3=3, 1d8 4=11) 3 is Douse the Flames.
[sblock=Alexa's mini-stats]ALEXA SHALESS
Human Crusader/Bard
AC 17, Touch 12, Flatfooted 15
HP 31/31 - Delayed 0/5
AP 7/7
Fort +4 Ref +6 Will +6; +2 Will vs fear


STATUS
Inspire Courage: FADING (5 rounds); +2 bonus
Bardic Music: 3/4
Sandals of Sprinting: 3/3
Devastation Gauntlets: 3/3
Badge of Valor: 2/3
Stance: Bolstering Voice


MANEUVERS
Readied: (1) Crusader's Strike, (2) Vanguard Strike, (3) Leading the Attack, (4) Stone Bones, (5) Douse the Flames

Granted: Stone Bones, Leading the Attack, Douse the Flames
Expended: None

SPELLS
0th level: 3/3
1st level: 2/3
2nd level: 1/1
[/sblock]
 

Round 2

22—Lieutenant
21—Talas
20—Drekhad 44/48 hp (10 in ddp)
17—Cholas 34/42 hp
16—Bregan 32/42 hp
13—Alexa
6—Poison Dusks

The lizardman to the north steps out from the other side of the tree and fires two arrows at Drekhad. Both hit, and Drekhad takes 14 damage (10 is delayed) and must make a single fortitude save. The lizardman seems to make no attempt to hide.

Talas moves around his brother, his sights set on the lizardman near them. He moves into the jungle, but the density of the undergrowth slows him down enough that he can’t launch an attack. (The double movement cost of the jungle square makes D9 a 25’ move, so no spell or attack.)

Drekhad shrugs off the poison, for now, and steps up to his quarry and says, "You shouldn't have done that!"
Drekhad's strike misses.

Cholas moves toward Drekhad to get a line of sight against the lizardman his brother is fighting, but his arrow is unable to find its target.

Bregan lies still at Alexa’s feet.

Still unable to see the attacking foes, Alexa swiftly moves up beside Bregan, attempting to shield him from attack at the same time she briefly touches his arm and invokes a healing prayer. Bregan recovers 11 hit points.

The lizardman talas is threatening steps back and fires two arrows at the duskblade. His nervousness at being confronted by such an imposing figure ruins his aim, and both arrows sail well wide.

The other lizardman fires two arrows at Cholas, both hit (one narrowly missing his femoral artery) dealing 8 points of damage, necessitating two fortitude saves by the favored soul, which he makes.

Actions?
 

Attachments

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Fort Save vs. Poison. (1d20+6=25)

Drekhad shrugs off the poison, for now, and steps up to his quarry. He moves to D4 and says, "You shouldn't have done that!"

Stone Power (5) for +10 temp hit points. +2 furious counterstrike Mountain Hammer manuever. (1d20+4=9, 1d8+4=11, 2d6=9)

Drekhad's strike misses (undoubtedly with a 9), but he still gains the benefit of 10 temporary hit points. At the end of his round he takes 10 damage from his delayed damage pool, absorbed by the temporary hit points from stone power.

He draws Stone Bones this round by default.

[sblock=OOC]DREKHAD DREVIN
Kalashtar Crusader
AC 23, TC 11, FF 23
HP 44/48 - DD 0/10
AP 7/7 - PP 5/5
Fort +6, Ref +1, Will +3; +2 against mind-affecting spells and abilities

STATUS
Psionic Focus: Yes
Zealous Surge: Yes
Ring of Brief Blessing: Yes
Corsair's Eyepatch: Left (3/3)
Stance: Leading the Charge

STANCES AND MANEUVERS
Stances: Iron Guard's Glare, Leading the Charge
Readied: (1) Battle Leader's Charge, (2) Crusader Strike, (3) Mountain Hammer, (4) Stone Bones, (5) White Raven Tactics
Granted: Battle Leader's Charge, Crusader Strike, Stone Bones, White Raven Tactics
Expended: Mountain Hammer[/sblock]
 

If you can do the leader's next action I can post my next one as well. Otherwise my assumption will be to try Stone Bones next, using stone power to cover as much damage dealt as possible.
 

I think I'd rather do the round in the rolled order. You can tell me that you'll use Stone Power as needed, if you take damage, and I'll adjust your attack rolls accordingly.
 

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