Redclaw's Eyes of the Lich Queen

[sblock=rolls]Maneuvers and Initiative (1d5=4, 1d4=3, 1d20 2=13) That's Stone Bones and Leading the Attack. Spot (1d20=10), so Alexa doesn't see any of the enemies.[/sblock]As soon as Alexa sees Bregan under fire, her muscles tense for a quick second and then relax completely as she begins to dance. Not a dance of joy or romance or even war; this is a hunting dance. Her movements are slow, deliberate, the motions of a cat stalking its prey. Her sword is held low and close to her body, coiled to strike at a moment's notice.[sblock=OOC]Inspire Courage as a standard action + one use of the badge of valor for a total of +2 to hit and damage. Alexa will hold her move action until she spots one of the attackers, then move towards them at full speed.[/sblock]
[sblock=Alexa's mini-stats]ALEXA SHALESS
Human Crusader/Bard
AC 17, Touch 12, Flatfooted 15
HP 31/31 - Delayed 0/5
AP 7/7
Fort +4 Ref +6 Will +6; +2 Will vs fear


STATUS
Inspire Courage: ACTIVE; +2 bonus
Bardic Music: 3/4
Sandals of Sprinting: 3/3
Devastation Gauntlets: 3/3
Badge of Valor: 2/3
Stance: Bolstering Voice


MANEUVERS
Readied: (1) Crusader's Strike, (2) Vanguard Strike, (3) Leading the Attack, (4) Stone Bones, (5) Douse the Flames

Granted: Stone Bones, Leading the Attack
Expended: None

SPELLS
0th level: 3/3
1st level: 3/3
2nd level: 1/1
[/sblock]
 

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OnlytheStrong said:
Fort Save #1= 5 + 1 action point = 6
Fort Save #2= 14

ooc: I wasn't for sure if I can use 1 or 2 actions points in a round, so I rolled like I used 2. If I can only use one, then apply it to the first fort save.
Sorry, only one use of action points per turn, so no boost on the attack roll.
Neither save is sufficient to fight off the poison introduced to Bregan's bloodstream by the arrows, and he takes a total of 8 points of strength damage.
 



Round 1

22—Lieutenant
21—Talas
20—Drekhad
17--Cholas
16—Bregan (21/42 hp)
13--Alexa
6—Poison Dusks

The third lizardman takes two arrows and fires both at Breghan, a feral smirk on its face as it does so. Both arrows strike true, driving into the scout’s body (total of 13 points of damage and two more fort saves.) It then steps behind the tree.

Talas strides up the trail, swinging his flail in a defensive pattern around his body.

Drekhad calls out to his allies, "Their dirty tricks will not help! Cut them down!" He then rushes forward to Bregan’s defense.

Cholas, unable to see any threat, moves forward to try to be of more use to his allies, standing shoulder to shoulder with his brother.

Bregan, greatly weakened by the fell poison the lizardfolk are named after, fires an arrow ineffectively into the jungle and drops back, seeking shelter among his friends.

Alexa begins to dance (+2 to hit, +2 damage for everyone but Drekhad, who is too far away to be affected).

The two lizardfolk beside the trail launch an arrow each, one targeting Drekhad, and the other aiming for Cholas. They then try to hide again in the foliage that surrounds them. Both arrows miss, and neither sniper is able to successfully remain hidden. At this point only Alexa is unaware of the location of these two lizardfolk.

Actions?
 

Attachments


Bregan groans as he feels the poison effect his body. He feels his legs falter and sway underneath him. A loud growl, the primal animal side of him, escapes his lips. He stands tall and takes a couple of steps forward, bring one of the lizards into view. He pulls his bow past its normal limits and lets an arrow fly.


[sblock=Turn]
Bregan's Fort saves, then attack and dmg rolls. (1d20+4=15, 1d20+4=5, 1d20+8=18, 3d6=14)


I couldn't get your map to open for some reason, so I sort of was not specific sorry. Bregan took a 10ft step forward (bringing skirmish into effect, +2d6 dmg and +1AC) and loosed an arrow (20 to hit, 16 dmg).

Fort Save #1= 15
Fort Save #2= 5
Attack 18 + 2 from Alexa = 20
Dmg 14 + 2 from Alexa = 16[/sblock]
 


Talas 42/42 hp

Talas moves around his brother, his sights set on the lizardman near them. He moves quickly through the jungle, and swings his flail at one of the lizardmen, electricity flows up the links in the chain of the flail as he swings his weapon.


[sblock=ooc]Did you want a spot check every round? Move to D9, and attack using an arcane channeling of a shocking grasp. No good, only a 13 I'll use an AP to hopefully make it worth it. No luck, only a 1, total for attack is 14. I won't roll damage

Spells remaining per day: 6/5/3[/sblock]
 

Still unable to see the attacking foes, Alexa swiftly moves up beside Bregan, attempting to shield him from attack at the same time she briefly touches his arm and invokes a healing prayer.
[sblock=OOC]Invisible Castle appears to be down, so I can't roll for my new maneuver or for healing. Anyway, moving to G12 (presumably she can at least tell that the attacks are coming from in front of him) along the road and casting cure light wounds on Bregan. That drops Inspire Courage, which will wear off in 5 rounds. That's a 1d8+4 heal on Bregan.[/sblock]
 

Creamsteak said:
The one that just shot Breghan, do I still have the visual on him, or what square he moved to?
He disappeared behind the tree, so you can't see him at the moment.

No need for a spot check every round. Once you've spotted one of them they are unable to hide again, unless they get behind something. They just both rolled incredibly poorly on their hide checks after their attacks (that -20 penalty is a killer), so everyone got clear views of them thanks to the motion of attacking.
 

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