Redclaw's Eyes of the Lich Queen


log in or register to remove this ad

I think I'll wait for you, Evolution, for this round, rather than NPCing two of the four PCs still standing. Besides, we still need Alexa's action for the round.
 

Nothing else to it. Gotta do what you gotta do, girl. Alexa thinks to herself, once more activating her sandals and sprinting down the path and then into the undergrowth behind the remaining lizardman, kukri at the ready. She feints low, then strikes a rising blow across her opponent's chest, washing the underbrush in fresh blood. Following her attack, she flows back into a defensive position, eyes fixed on her foe.
[sblock=Rolls]Activate sandals of sprinting and move to K16.
Attack the leader using Leading The Attack.
Attack roll (Leading the Attack) (1d20 9=25)
Damage roll (1d4 3=6)
Attack hits; all allies get +4 to attack the bugger until Alexa's next turn.
Alexa will designate the leader for her Dodge feat (whoops, forgot about that).
New Maneuver (1d2=2), Douse the Flames[/sblock]
[sblock=Alexa's mini-stats]ALEXA SHALESS
Human Crusader/Bard
AC 17, Touch 12, Flatfooted 15, +1 vs Leader
HP 31/31 - Delayed 0/5
AP 7/7
Fort +4 Ref +6 Will +6; +2 Will vs fear


STATUS
Inspire Courage: FADING (1 round); +2 bonus
Bardic Music: 3/4
Sandals of Sprinting: 1/3
Devastation Gauntlets: 3/3
Badge of Valor: 2/3
Stance: Bolstering Voice


MANEUVERS
Readied: (1) Crusader's Strike, (2) Vanguard Strike, (3) Leading the Attack, (4) Stone Bones, (5) Douse the Flames

Granted: Crusader's Strike, Vanguard Strike, Douse the Flames
Expended: Leading the Attack

SPELLS
0th level: 3/3
1st level: 2/3
2nd level: 1/1
[/sblock]
 

EvolutionKB said:
I'd use my quickcast ability(1/day)to close 10'
Doesn't quickcast just let you cast a standard action spell as a swift action? That would mean that you can double move and then quickcast your spell, getting an attack. I'll play it that way.
 
Last edited:

Round 6 (continued)

21—Talas
20—Drekhad 44/48 hp
17—Cholas
16—Bregan 32/42 hp
13—Alexa


Talas moves quickly into the underbrush, closing with the lizardman. He then uses his arcane skill to once again channel electricity into his attack, striking out against the enemy, who is shocked at his swiftness. His flail slams into the creatures side and sends electricity coursing through its body. For the curious

Drekhad continues to pick his way through the undergrowth, closing in on the enemy from the north.

Cholas, seeing his companions closing in on the lieutenant, moves to Bregan’s side and administers an antitoxin (we’ll need to remind Wakka to take one off his equipment list).

Nothing else to it. Gotta do what you gotta do, girl.[/color] Alexa thinks to herself, once more activating her sandals and sprinting down the path and then into the undergrowth behind the remaining lizardman, kukri at the ready. She feints low, then strikes a rising blow across her opponent's chest, washing the underbrush in fresh blood. Following her attack, she flows back into a defensive position, eyes fixed on her foe as he drops to the jungle floor, finished off by her attack.

Out of combat.
 

Attachments


Well now, my companions did a rather good job. Too bad I can't say the same for myself. I can't even freaking lift my own head. Bregan strains to push his eyes at angles they were not meant to go, so he can see the combat. Frustrated, he gives up and stares at the tree branches overhead.




ooc: damn poison :)
 

Talas 42/42 hp

[sblock=ooc]Sorry so late, I've been working a different schedule and it's throwing me off. At least I don't work again until thursday 3rd shift. Anyway...I don't think I can do it the way you posted(though your word is final, works out better for me :) ). You are correct in my reading that once per day I can cast a standard action spell as a swift. That is what I planned to do, cast dimension hop as my swift, use my move to close to the lizardman, then arcane channel a shocking grasp as my standard action. I believe what you had me do was double move(using essentially both my standard and move action), and then use my quickcast ability to use arcane channel, which I thought would still require a standard action which I don't have. I figured casting a spell and using arcane channeling fall under different categories, so it couldn't be quickcast. Granted, then I could have still quickcast a shocking grasp, which would be easier to hit, but I wouldn't get any damage from the flail. I'll continue like the battle is over...[/sblock]

Talas walks toward the fallen Bregan, crunching down the plants and spinning the blood off his flail into the jungle plant life as he walks toward the shifter. "Cholas help me drag him off the trail, the dead one that made that whistling noise has probably summoned aid. See if you can get him on his feet." He then whispers to Drekhad and Alexa. "Crouch low among the flora of the jungle. I'll try and and send whomever is coming nearby where you can strike with surprise." Talas then ducks behind a tree near Bregan and Cholas on the opposite side of the trail from the others. He waits quietly, listening for a moment, then with a thought, produces the sound of a horrid ghostly moaning, coming from the area where the dead lizardman still lay and where Drekhad and Alexa crouched. Talas makes the moan last for several seconds, before letting the illusion away. With another thought, a glowing humanoid shape appears just beyond the body of the dead lizardman and lasts for half a minute before winking out of existance.

[sblock=ooc]The plan here is to get Bregan, Cholas, and Talas on one side of the trail. On his way to help drag Bregan off the trail, Talas does his best to crunch the ferns and such down, as well as spattering some blood on them, trying to make it look like the lizardman came through here, before falling dead. Hopefully Drekhad and Alexa hide near the trail I made. Once on the other side of the trail, Talas will hide among the plants, use his arcane attunement ability to make ghost sounds and sounding like ghostly moaning and make it last for 2 rounds. Talas will then listen for anything approaching, and then cast another arcane attunment to create the glowing humanoid shape of dancing lights, which he will keep up for a full 30 seconds. Hopefully we will get a suprise round out of this with whatever is coming. Keep in mind that arcane attunement abilities are spell like so no verbal components. DC for the ghost sounds once interracted with is Will: 12[/sblock]
 

While we're waiting for others to chime in, Bregan gets to make some more fort saves (4 of them). Drekhad and Cholas have some, too. Drekhad has one to make, I believe, and Cholas two.

I'll roll Cholas': 15, 11 . Cholas suffers 5 points of str damage.
 

Bump.

OnlytheStrong, I need four fort saves from you, with the +5 bonus from the antitoxin.

Creamsteak, I need one fort save from you, and a description of what you're doing.

Zurai, I need a description of what you're doing.
 


Remove ads

Top