Redclaw's Eyes of the Lich Queen


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Drekhad's hardy constitution prevents the poison from taking effect. He emerges from the jungle and sits down to get a drink of water. "Bastard goblin-dragon."

Despite the favored soul's antitoxin, Bregan suffers a loss of two more strength points, bringing him to -4.

Talas and his brother move the shifter off the trail (although Cholas provides less help than Talas expected) and get ready for any new arrivals.

Alexa sets up opposite the brothers, also hiding in the undergrowth.

About a minute after the last lizardman fell, a voice calls out from further down the path.
[sblock=draconic] Raethris, what you find? [/sblock]
 

Drekhad continues to drink, sitting down with his knees in front of him. After he empties half the canteen he picks his axe back up, but remains sitting. If anyone from the group wants to get up close to him (5 ft. or so) he'll tell them what the disembodied voice says, and then shrug.
 

Shortly after the voice calls out, a large figure emerges on the jungle path ahead. The lizardman that walks toward you is easily nine feet tall, and his scales are much darker than the others you have seen, to the point of being black. He carries (or rather drags) a massive spiked club.

The creature pauses about 40' away from Drekhad and squints. [sblock=draconic] You not Raethris. Small like him, but not even lizardman. Who you and where Raethris?[/sblock]

From their positions within the undergrowth, the others can clearly see that his attention is entirely focused on Drekhad. He hasn't spared so much as a glance off the trail.
 

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Drekhad will stand from prone and brush the mud, grass, and dirt off of his backside. In Draconic, "My name, great warrior, is Drekhad. I am just a simple pilgrim traveling through these swamps. Was Raethris a small poison-dusk archer, about as big as your calf? If he was, he's currently unconcious and maybe bleeding out somewhere around here. He could probably use your help, all things considered."

Drekhad honestly scratches his head, not quite remembering where the little buggers are all down, and not quite certain what their condition is. "My appologies, I didn't catch your name either."

Diplomacy if it comes up. (1d20+13=21)

Also probably closing the distance a bit so Drekhad is at talking range rather than yelling range.
 

Talas

Hearing the spoken conversation from his hiding spot between a creature and Drekhad, Talas once again tries to lure the creature closer to an ambush position. A glowing ghostly figure hovers in the grass over the body of the unconcious lizardman.

[sblock=ooc]lets try dancing lights again. two uses remain for the day[/sblock]
 

Alexa stays hidden in the underbrush, kukri clenched tightly in one hand as she listens to the conversation in a language she doesn't know. She prays silently to the Flame that Drekhad is as persuasive this time as he was the last, or if not that the newcomer doesn't bear the nasty poison that has Bregan unable to move.
 

The giant lizardman looks confused, then slowly starts to grow angry. [sblock=draconic] You kill Raethris? Why you here? You stay away from temple. He sounds somewhere between angry and ominous.[/sblock]
Everyone sees it lift its club in a more menacing manner and start to move toward Drekhad, only to stop dead in its tracks as the ghostly image forms in front of it. It slowly takes a step back, staring at the image.
 

Seeing that his discussion isn't doing much to persuade the big guy, Drekhad makes one last offer.

Draconic, "If he's dead, it's not my doing. I couldn't catch the little bugger. I didn't want to fight him, honest. He shot my poor friend multiple times. I would have been perfectly happy to talk first, given the opportunity. I'll let you see your friends if you apologize for their actions and offer up whatever antidote you might have for the poison those arrows was coated with. Note that this is an excellent offer, and a sign of my great generosity. Under normal circumstances, the proper response to an ambush is not nearly so kind."

Supposing this goes nowhere, Drekhad will try to start combat with the Duel of Wills action (part of Intimidate covered on page 27 of the Bo9S). Supposing it's valid, the opponent can Submit (-2 penalty on initiative, -1 on attack rolls on the first round) or Participate. If he participates, my roll is below.

[sblock=Intimidate]Duel of Wills. (1d20+13=23) [/sblock]

And also initiative if it comes up: Initiative (1d20=13)
 

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