Redclaw's Eyes of the Lich Queen

[sblock=ooc]There is less vegetation than there was at the site of you previous encounter, but there still seems to be enough to hamper your movement (each square costs 2 10' of movement), provide some cover vs. ranged attacks (20% miss chance), and make it harder to move skillfully (-2 to tumble and move silently checks). The dark green is deeper jungle growth and will give AC and reflex save boosts and cut line of sight.

I have expanded the map to include the party's current position further down the trail, and set you up about where you described. Is that about right?[/sblock]
 

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Talas

Talas in position, creates the glowing figure above the section of reeds near the lizardmen, waits for the blackscales attention. He then makes it move over the reeds and settle near the ground in the small bend in the trail. Talas then waits patiently in his spot, waiting for the lizardmen to pass. Once they pass, he drinks his potion on stops onto the trail, negating their ability to pass unhindered on the trail.

[sblock]Create the image at K13, move it over the reeds and down to the ground and back to K27. Once the lizardmen move past and arrive at the point nearest K27, I'll drink my shield of faith potion and step onto the path. The map works out very well, thanks! Each square costs 10' of movement thought right?[/sblock]
 

[sblock=ooc] yes, everything but the path costs 10'. [/sblock]

Talas concentrates for a moment, and a glowing gray figure appears above the jungle vegetation near the blackscales' clearing. The one closest to it startles after a moment, as if it missed seeing the illusion at first then suddenly noticed it. It stares for a brief moment, than turns to its companion and speaks. [sblock=draconic] Thil'sk see that too? What is it? [/sblock] The other lizardman follows its companion's gesture and does a double take. It then shrugs and waves the other toward the figure. [sblock=draconic] Hsha'ak grab it. See what it is. [/sblock] Seemingly finished with the discussion, the second lizardfolk goes back to lounging by the firepit.
The first one gets up ponderously and peers at the ghostly figure, approaching where it floats above the plants. As it approaches, the figure moves across the undergrowth to the path a short way away. The lizardfolk grunts in surprise, retrieves its club, and follows down the trail. As it passes by Bregan and Talas, the second creature speaks from the clearing, [sblock=draconic] Huh, come see Hsha'ak. He's chasing after a light. [/sblock] In response, two more blackscales emerge from huts and look across the way to watch the proceedings.
It's at exactly that moment that Hsha'ak notices the three party members standing on the path.

Initiative and first round actions, please.
 

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Talas 42/42 hp AC: 22

Talas wills the image to move towards the blackscale then drinks the potion from his hand and moves out onto the path, near the blackscale.

[sblock=ooc]Init: 9 Move dancing lights toward the blackscale(no action) and then drink a potion of shield of faith +2(Brings AC to 22) and move to L18.[/sblock]
 

Bregan barely breathes as he sees the blackscales. He would redeem himself this fight. He slinks along the brush, toward Talas. He notches an arrow and takes careful aim at the nearest blackscale.


[sblock=action]

F-'ed up my roll. Was going to ready an action to fire (still am) but forgot that skirmish only lasts for the round in which you move. So..... It's only 1d6. Sorry Redclaw.

Init: 10
To hit: 25
Dmg: 3

Bregan's Initiative, attack, and dmg (readied action to fire) (1d20+7=10, 1d20+8=25, 3d6=14)

[/sblock]
 

What will trigger Bregan's readied action?

[sblock=onlythestrong] Yeah, you only get the skirmish benefit if you take the action during your turn, so by splitting it you're losing the bonus. [/sblock]
 



"What the hell kind of plan is this? I'm not sure I follow the idea..."

Initiative + Manuevers. (1d20=5, 1d5=3, 1d4=3)

Drekhad will charge the nearest thing if it comes in range, else take a move forward ready an action to attack, and taunt it.

[sblock=OOC]DREKHAD DREVIN
Kalashtar Crusader
AC 23, TC 11, FF 23
HP 48/48 - DD 0/10
AP 7/7 - PP 5/5
Fort +6, Ref +1, Will +3; +2 against mind-affecting spells and abilities

STATUS
Psionic Focus: Yes
Zealous Surge: Yes
Ring of Brief Blessing: Yes
Corsair's Eyepatch: Left (3/3)
Current Stance: Leading the Charge

STANCES AND MANEUVERS
Stances: Iron Guard's Glare, Leading the Charge
Readied: (1) Battle Leader's Charge, (2) Crusader Strike, (3) Mountain Hammer, (4) Stone Bones, (5) White Raven Tactics
Granted: Mountain Hammer, Stone Bones
Expended: None.[/sblock]
 

Blackscales—18
Cholas—14
Bregan—10
Talas—9<-- stopping here
Drekhad—5
Alexa—0

The blackscale on the path continues toward Drekhad and the others, charging the crusader in fury. His wildly swinging greatclub misses Drekhad. The others see him charge and grab two javelins each, waiting to see what he’s attacking.

Cholas steps back and uses Drekhad for cover as he casts Bull’s Strength on the kalashtar. (Drekhad’s constitution goes up by 4, giving him 10 bonus hp and a +2 bonus on fort saves).

Bregan moves and readies an arrow in his bow.

Talas steps onto the path and drinks his potion, improving his AC by 2.


I'll pause here because Drekhad can't charge, but can use a maneuver, and we still haven't heard from Zurai.
 

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