Hey, I got two!Redclaw said:No worries, I understand about the baby factor. Mine is 2 now, so a little less demanding, but he still has his moments.![]()
No worries about learning the mechanics, WD. Here are a few excerpts from the DMG about skill challenges:Walking Dad said:OOC: Are we really supposed to risk failure in rolls we are not proficient in? Penance has no proficiency in any of the check you mentioned. I haven't realized that the skill challenge had only so few rounds, too. I thought the elf would only go after we failed...
Sorry, still new to the mechanics.
To deal with a skill challenge, the player characters make skill checks to accumulate a number of successful skill uses before they rack up too many failures.
Certain skills lead to the natural solutions to the problem the challenge presents. These should serve as the primary skills in the challenge.
When a player's turn comes up in a skill challenge, let that player's character use any skill the player wants. As long as the player or you can come up with a way to let this secondary skill play a part in the challenge, go for it. If a player wants to use a skill you didn't identify as a primary skill in the challenge, however, then the DC for using it is hard (about 5 higher).
In a skill challenge encounter, every player character must make skill checks to contribute to the success or failure of the encounter.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.