Redclaws Protectors OOC

What do you think of this pic for my character?

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Most of you look ready to post, so here's the RG

Graf--Mirna needs to account for her spellbook in her gear value, so you'll have to lose 50 gp worth of ritual components.

Walking Dad--Can you put down some numbers for your skills. You've identified which are trained, but haven't calculated out the bonuses so far as I can see.
 

Redclaw said:
Graf--Mirna needs to account for her spellbook in her gear value, so you'll have to lose 50 gp worth of ritual components.
The Wizard Class Feature starts with "You possess a spellbook". I think it's intended (as in 3.5) that wizards get their initial spellbook for free. I don't think they have a 50% class tax. Up to you, of course, but I'm pretty sure that's the intent of the rules, at least.
 

Zurai said:
The Wizard Class Feature starts with "You possess a spellbook". I think it's intended (as in 3.5) that wizards get their initial spellbook for free. I don't think they have a 50% class tax. Up to you, of course, but I'm pretty sure that's the intent of the rules, at least.
Same for clerics.

I will add numbers to my skills. No comment regarding the picture? :(
 

Hm, I get doubts, if full multiclassing and maxing a non-cleric ability would be the right way to go for my first "own" character.

I'm just playing around with numbers, my first crunch is already finished.

More Classical Cleric (same Background):

Str: 14
Con: 10
Dex: 13
Int: 11 -> 13
Wis: 16
Cha: 12 -> 14

Bonus Feat: Ritualist (Gentle Repose, Make Whole)
Feat: Astral Fire

Skills:
Passive Insight: 18
Passive Perception: 13

Religion (Int): +6
Arcana (Int): +6
Heal (Wis): +8
Insight (Wis): +8

At-Will Powers: Priest Shield, Sacred Flame
Encounter Powers: Divine Glow
Daily Powers: Guardian of Faith (our second defender ;) )

HP: 22
Surge healing: 5

AC: 16 (Chainmail)
Fort: 12
Reflex: 11
Will: 15

Advanced Planning:
Feats:
2 Ferocious Rebuke
4 Hellfire Blood
6 Shield Proficiency

Equipment:
Standard adventurer’s kit 15 gp 33 lb.:
Backpack (empty) 2 gp 2 lb.
- Bedroll 1 sp 5 lb.
- Flint and steel 1 gp —
- Pouch, belt (empty) 1 gp 1/2 lb.
- Rations, trail (10 days) 5 gp 10 lb.
- Rope, hempen (50 ft.) 1 gp 10 lb.
- Sunrods (2) 4 gp 2 lb.
- Waterskin 1 gp 4 lb.

Also in Backpack
- Torch (2) 2 sp 2 lb.
- Ritual Components
-- Gentle Repose 10 gp
-- Make Whole 10 gp worth

Holy symbol 10 gp 1 lb.
Morningstar +2 1d10 10 gp 8 lb.
Dagger +3 1d4 5/10 1 gp 1 lb. Light blade Off-hand, light thrown
Chain Mail +3 –1 -1 40 gp 40 lb.
96.2
Cash: 3 gp 8 sp

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Zurai said:
The Wizard Class Feature starts with "You possess a spellbook". I think it's intended (as in 3.5) that wizards get their initial spellbook for free. I don't think they have a 50% class tax. Up to you, of course, but I'm pretty sure that's the intent of the rules, at least.
I'm actually going to disagree with that, although I'll gladly listen to other ideas. My reasoning comes from a few things:
1--3.x gave significantly more money to fighter types due to the expense of armor and lack of similar expense for spellcasters. With everyone getting the same 100 gp at the start, I think the balance is the expense of the wizard's spellbook.

2--the equipment chapter states "your character probably doesn’t walk into a store one
day with a bag of coins—unless you just came into an
inheritance or won a tournament of some sort. Rather,
the items you start with, and any gold you have left
over, might come your way as gifts from family, gear
used during military service, equipment issued by a
patron, or even something you made yourself." Which suggests that a spellbook that you possess probably counts against that starting gold.

3--The equipment chapter also has a section on adventuring gear (p. 221) that starts with the statement that "You’re assumed to start with basic clothing, and before your first adventure, you should
equip yourself with weapons, armor, and other gear." It then goes on to describe the standard items one might purchase at the start of one's adventuring career, and the spellbook is on that list.

Again, I could be wrong, but that's how I see it based on what is there.
 

1.) And what about clerics?

If they buy there ritualbook (that is said they possess in the cleric description) and a chainmail, they don't even have enough money to buy a adventurer's kit or a holy symbol.

3.) The eladrin race says that you know one extra skill. The class states that you know x skills. Later chapters don't take all exceptions into account.

It doesn't say: "but , if you are an eladrin, you have one more skill"
nor: "but , if you are a wizard, you start also with a spellbook (as we already said in the class section)"

I don't try to be sarcastic, but only to show you my point of view.
 
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Honestly, I'm a little torn here. I understand what you're saying, but I don't know why wizards and clerics would be the only classes to start with "free" equipment.

It doesn't say you start with a spellbook, just that you possess one, the same way that the fighter section assumes you possess a weapon. I realize that the language is a bit different, but the assumption is there for both.

Additionally, the pre-generated clerics for KotS and the LFR preview games don't possess ritual books. They don't really have ritual information for those character, so they aren't necessary, but it's still worth noting that it was left off of both clerics' possessions.
 

But the choice of foregoing your armor or a class featue is a hard one for the cleric.
Sounds like only book (5o), chainmail (40) and a holy symbol (10) for my character. I don't want to loose the two free beginning rituals my character has to carry in his book...

Just to show an actual example.
 

You're working on the assumption that having chainmail is more important than a weapon...

Like I said, I'm torn. Give me some time to troll the message boards and think about it. But can you explain to me why a wizard and a cleric would automatically be worth be worth an extra 50% more than members of any other class? You're basically saying that you get 150% of the starting wealth that everyone else does. That seems a bit off to me.
 

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