keterys
First Post
Heh, poor Ranger, worst PR in the world.
Looking just at a normal party, then. Five person party, they've got three melee characters. They can probably dance such that they _only_ trigger the blood on themselves 4 times (two of them manage to do it when no one else is adjacent, and the last has one person adjacent so one of them gets hit twice). Sure, someone will miss... instead it'll tail swipe one of them to make up the difference.
And it probably takes two or three rounds of that to get it down.
Even if only a single member suffers from vulnerability, that's 25-30 damage per round for the party. In a group that likely has, at 3rd level, only 175 total hp in the party. And it could be a lot worse if they don't plan things right or take more than a round to figure out how to deal.
Even if it misses 50% of the time, the dragon's still doing about 23 damage per round. That doesn't give you a lot of rounds to finish the dragon off. Certain groups might effectively have to just run out of melee and throw daggers or javelins, slowing the combat down and just creating a downright silly outcome.
I _really_ like this dragon a whole lot better, but the acid blood angle just feels... really off. Mostly just in the fact that it can happen multiple times per round to a single person, and can _really_ screw people who fall. I'd like it a lot better if it were just ongoing... which still lets everyone get hit by it once per round. But, whatever, I'll see how it goes.
Looking just at a normal party, then. Five person party, they've got three melee characters. They can probably dance such that they _only_ trigger the blood on themselves 4 times (two of them manage to do it when no one else is adjacent, and the last has one person adjacent so one of them gets hit twice). Sure, someone will miss... instead it'll tail swipe one of them to make up the difference.
And it probably takes two or three rounds of that to get it down.
Even if only a single member suffers from vulnerability, that's 25-30 damage per round for the party. In a group that likely has, at 3rd level, only 175 total hp in the party. And it could be a lot worse if they don't plan things right or take more than a round to figure out how to deal.
Even if it misses 50% of the time, the dragon's still doing about 23 damage per round. That doesn't give you a lot of rounds to finish the dragon off. Certain groups might effectively have to just run out of melee and throw daggers or javelins, slowing the combat down and just creating a downright silly outcome.
I _really_ like this dragon a whole lot better, but the acid blood angle just feels... really off. Mostly just in the fact that it can happen multiple times per round to a single person, and can _really_ screw people who fall. I'd like it a lot better if it were just ongoing... which still lets everyone get hit by it once per round. But, whatever, I'll see how it goes.
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