I really like the idea the reduced number of magic items in 4E. Hopefully there's still a good variety.......it's just that the system will no longer be *dependent* upon characters having X amount of items to be balanced.
That to me, will be a huge improvement.
I guess this is a little of the Iron Heroes pedigree they'll get from Mike Mearls.
What would be cool is if 4E was developed with a "dial" that a GM could use, to control balance in the game, with a sliding variable equal to magic item quantity.....
Sort of like "if you want a high magic item content game, make X,Y,Z adjustments to encounters, XP awarded, if you want a medium magic item content game, make A,B,C adjustments, etc.".
There were some 3rd party companies that took low-magic approaches in 3E.....but never anything official that I can remember, from the actual creators of the game. Maybe it was in a book I didn't purchase, but I don't remember anything along those lines from WotC.
Banshee
That to me, will be a huge improvement.
I guess this is a little of the Iron Heroes pedigree they'll get from Mike Mearls.
What would be cool is if 4E was developed with a "dial" that a GM could use, to control balance in the game, with a sliding variable equal to magic item quantity.....
Sort of like "if you want a high magic item content game, make X,Y,Z adjustments to encounters, XP awarded, if you want a medium magic item content game, make A,B,C adjustments, etc.".
There were some 3rd party companies that took low-magic approaches in 3E.....but never anything official that I can remember, from the actual creators of the game. Maybe it was in a book I didn't purchase, but I don't remember anything along those lines from WotC.
Banshee