My friend is starting a new game and he is trying out a new rule to make 4e combat grittier.
When a player gets an extended rest in less than ideal conditions (aka not in a nice bed in an inn or something), he gets back a number of healing surges equal to his con mod. When resting in an inn, he gets an additional +2 surges. So yes, a player with a 10 con gets no surges back, and a player with an 8 con actually loses surges as he camps out there.
We've played a couple of sessions now and its definitely working as intended. I ran flat out of surges last game session, and the party has to be more cautious. There are people actually considering taking the durable feat!
Ultimately it might be a bit too much, perhaps mod +1 or 2 would be ideal...but if your looking for some more grit in your game this might be right down your alley.
When a player gets an extended rest in less than ideal conditions (aka not in a nice bed in an inn or something), he gets back a number of healing surges equal to his con mod. When resting in an inn, he gets an additional +2 surges. So yes, a player with a 10 con gets no surges back, and a player with an 8 con actually loses surges as he camps out there.
We've played a couple of sessions now and its definitely working as intended. I ran flat out of surges last game session, and the party has to be more cautious. There are people actually considering taking the durable feat!
Ultimately it might be a bit too much, perhaps mod +1 or 2 would be ideal...but if your looking for some more grit in your game this might be right down your alley.