Regarding Neverwinter's deviant Cleric domains

I do agree the ddomains in NW should have been non diety specific, but can not see why it is a big deal refluffing them to something else. I really say this because I prefer things released to be broader, not restricted.

Then why bother having separate campaign worlds, why not make just one huge world with everything crammed in?

We have separate campaign worlds such as Dark Sun and Forgotten Realms in order for everything to not be the same. Taking themes and backgrounds from Dark Sun or Forgotten Realms has to be approved of by your DM if used in other worlds or trying to use a FR theme in DS etc...

People really need to get over the whole everything must be accessible to everyone mentality.

Also we have racial and class feats that not everyone can take so where's the gripe with that? You could easily refluff those domains but you can't refluff a racial or class feat so someone else can use it unless you house rule.
 

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Then why bother having separate campaign worlds, why not make just one huge world with everything crammed in?

We have separate campaign worlds such as Dark Sun and Forgotten Realms in order for everything to not be the same.
4e has tried to separate flavor from mechanics to a greater degree than before. Doing so gives players and DMs a lot more latitude to use and adapt mechanics to model things the game may not have handled directly.

While there's nothing inherently evil about creating a domain for a war-god in one setting, then a suspecously similar one for another war-god in another, then an notably inferior one for the war-god in a third, simply having a War domain for any warpriest of any war-god to go to war with, would make everyone's job a little easier - the developers' actual, paying, jobs, included.

Campaign worlds certainly can have new mechanics introduce to help model them, but if those mechanics are kept compatible, they can be more easily adapted into other worlds, including DMs' original settings.
 

4e has tried to separate flavor from mechanics to a greater degree than before. Doing so gives players and DMs a lot more latitude to use and adapt mechanics to model things the game may not have handled directly.

While there's nothing inherently evil about creating a domain for a war-god in one setting, then a suspecously similar one for another war-god in another, then an notably inferior one for the war-god in a third, simply having a War domain for any warpriest of any war-god to go to war with, would make everyone's job a little easier - the developers' actual, paying, jobs, included.

Campaign worlds certainly can have new mechanics introduce to help model them, but if those mechanics are kept compatible, they can be more easily adapted into other worlds, including DMs' original settings.

I think the people at Wizards have realized that making everything for everyone has not been working with regards to what people want.

People want certain aspects of the game to be distinct and not available for everyone. The whole reason for campaign worlds is to have things on one world that you don't have on another. If you have access to everything on one world and the same on another then why would you even play on the first world. I play Dark Sun for the options that I have access too and I play Forgotten Realms because of the different options that it provides. It's something else that makes the worlds distinct with regards to mechanics.

We have had restrictions on certain things since day one and I don't see why people get up in arms about it now.

I'm glad we have restrictions and not everyone can have everything. I wish the Bladesinger had been elf, eladrin, and half-elf only because that is pretty much what the bladesinger is, an elven concept that is supposed to be an ancient fighting style that is a guarded secret. Most people don't want restrictions because they want all the mechanical benefit they can get.
 

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