Imaro said:It's sort of like this... if I'm a smart guy in real life, what incentive do I have to play my 8 Int character as a "dumb" guy?
But what reason *is* there to play your character as a dumb guy? It's somewhat more feasible from a game perspective, and also IMO somewhat more fitting IRL, to just let the intelligence score bonuses apply to the dice rolling. A character with 8 Int might just have a set of selective learning disabilities with regards to the defined Int-based skills, but otherwise be competent in the areas of tactics and speaking and so forth. This would be in keeping with real life, at least IMO, where I've observed people with exactly these kinds of strengths and weaknesses. IMO the best "incentive" for roleplaying is to let people play the kind of character that they want to - and not to force the "stereotypical moron" role on someone's character with an 8 Int if there are other possible interpretations of what that stat means. This logic goes for the other stats as well.