Regenerating Robots! (er.. Warforged)

Mistah J

First Post
Forgive me if this has been clarified but I was wondering,

If my warforged character picks up and dons a ring of regeneration does anything happen? Other than other characters complimenting me on my choice of jewelry I mean.

Does the magic of the ring have any effect on a warforged?
 
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Correct me if I'm wrong. I don't have Eberron nor warforged ones, but your question tells me implicitely that Warforged cannot be healed as they are mostly constructs.

If that's right, this leads us to the assumption that other healing effects such as regeneration don't work for them either. Though in case the assumption would have been right, I would check whether regeneration works on constructs or undeads. Since regeneration (the spell) does not work on non-living creatures, I would check whether Warforged are living creatures or not. If they are not, the ring would not work.

Serenity rocks.
 

Darklone said:
Correct me if I'm wrong. I don't have Eberron nor warforged ones, but your question tells me implicitely that Warforged cannot be healed as they are mostly constructs.
That seems to be implicit in the OP's assumptions, but it is not correct.

Warforged have the "living construct" subtype, and can be healed, though spells of the Conjuration (Healing) subschool are only 50% effective upon them.

Regenerate is a Conjuration (Healing) spell, so its hit-point healing effect would be halved, though its secondary effects would work normally.

The tricky question is whether the Ring, which radiates Conjuration magic and has Regenerate as a prerequisite, is subject to the same limitations as spells when working upon Warforged. If it is, then the closest following of the rules would be for its 1 hitpoint of healing each 5 minutes to be halved, rounded down, to zero. Alternatively, one might more reasonably halve it by having it heal 1 hitpoint per 10 minutes.

But then again, the Ring of Regeneration is not a spell, it is a magic item, and it should thus have its listed effects upon any valid target, which in this case is any living creature. Warforged are living creatures, so the ring works normally for them.
 

Thankee.

Living construct... Schmuuh.

I'd go for the 1 hp/10 min. thing.

And I don't agree about magic items not working like the spells put into them... most do work exactly like the spells used to craft them.
 

glass said:
Any reason why it shouldn't?


glass.


Ahh.. sorry.. should've made things clear. The ring states that the wearer heals their 1hp/level every hour rather than every day. The text actually uses the word "rather" which is why I'm asking the question - warforged do not heal naturally, so they don't heal 1hp/level a day. So I am wondering if the ring heals on its own or just speeds up the healing process. The latter doing nothing for the warforged since nothing sped up is still.. well.. nothing
 


Mistah J said:
Ahh.. sorry.. should've made things clear. The ring states that the wearer heals their 1hp/level every hour rather than every day. The text actually uses the word "rather" which is why I'm asking the question - warforged do not heal naturally, so they don't heal 1hp/level a day.


This is exactly why I would say the ring doesn't work for warforged. If the wearer of the ring doesn't meet the condition of already being able to heal 1 hp/level/day, they cannot benefit from the ring. If you haven't had any tea yet, then you can't have more.

If you wanted to have fun as a RBDM, though, you could rule that the ring does work, but only at 50% of the normal amount of HP. 50% of 1 hp every hour is 0.5 hp every hour. 0.5 rounded down is 0, so the ring has no effect.
 

Mistah J said:
Ahh.. sorry.. should've made things clear. The ring states that the wearer heals their 1hp/level every hour rather than every day. The text actually uses the word "rather" which is why I'm asking the question - warforged do not heal naturally, so they don't heal 1hp/level a day. So I am wondering if the ring heals on its own or just speeds up the healing process. The latter doing nothing for the warforged since nothing sped up is still.. well.. nothing
Oops, I skimmed that part when I read the description and focused on the nonlethal healing.

The ring's description is inaccurate anyway - you don't heal 1 hp/level per day normally, you heal 1 hp/level if you get a full night's rest. Since the ring doesn't have any rest requirement, it's reasonable to assume that it works instead of natural healing, not as an enhancement to natural healing.

A reasonable, flavoursome alternative interpretation would be to say that the ring makes the warforged's body more susceptible to repair, so that Repair attempts made using a Craft skill require only one hour per check rather than eight hours. This allows a warforged to repair itself more effectively, but does not provide it with continuous healing.
 


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