reanjr
First Post
Ferret said:I debated puting this in Homebrew, but theres not much brewing happening.
Has anyoneintroduced regions into your world where the races speak different languages, different cultures and so on? How has it worked? Did you use different races? Where the regions solely populated with different races of did you get races with the same culture? Anything?
In my homebrews, I usually get rid of the Common Tongue. Sometimes there is a Merchant's Tongue, but it is usually only suitable for certain types of conversations (namely, those that involve buying and selling, and common goods and service and legal terms).
There are always additional languages, but rarely are they entirely racial. While a language might be considered Dwarven, this is because the dwarves all come from a particular area and live with a common tongue. Humans living in the area probably speak the language natively as well.
Different cultures have different languages and customs.
I sometimes change counting systems, too, which is always fun. You know how easily players fall into the trap of assuming a base 10 number system? It's spectacular fun when the elves traditionally used a base 9 system for mystical reasons.
I will also often "delete" words from a language. For instace, a nomadic, hunting race might not have any word for property, as they have no concept of such. So maybe they substitute the word meal for ownership. This adds flavor to different cultures and gives players a starting point for realising some of the ideosyncrasies of their race.