In other words, I am interested in exploring the relationship between seeking answers and developing answers in the context of game rules, in a world where there are LOTS of answers already out there.
You know there's lots of answers out there. I know there's lots of answers out there.
But you and I are steeped in a gaming community. I, personally, have literally scores of games on my shelves. Of course, it is obvious to us that there's lots of solutions out there. And, if I want a solution, I can probably already name three possibilities, and know where to look for more. I know that if I drop one post here looking for advice, I can expect that loads of people are going to be more than happy to mention them.
Most gamers, however, are just folks playing one game they like. They aren't steeped in a broader community, they haven't gone through dozens of games over a decades-long career. Loads of solutions exist, but
they don't know that.
And if they had an inkling of it, and they turned to the internet, the signal to noise ratio is
horrible. The amount of work required to hunt down, filter out, and find something that might (or might not) do what you want may exceed the effort needed to do it yourself.
Basically, you may be re-inventing the wheel, but doing that winds up easier than searching online for how to make a wheel.
Looking around for existing solutions requires its own sort of expertise. If you don't have it, it may not be better than DIY.