CubicsRube
Hero
I think that's being hyperbolic.Nobody plays past level 10, so we didn't bother to design it well.
That's what we call a self-fulfilling prophesy.
This edition plays very well at high levels.
I think that's being hyperbolic.Nobody plays past level 10, so we didn't bother to design it well.
That's what we call a self-fulfilling prophesy.
Worse, it's pointless. I made this because I don't generally play at that level and many people don't but some might be interested and I think they'd be as surprised by this as I was so I thought I'd post it and hopefully help them plan better for high level play.I think that's being hyperbolic.
This edition plays very well at high levels.
The XP chart in 5e makes no sense whatsoever.
One of the topics I wished they'd addressed in the DMG was the number of encounters required to level up by level (breaking down and explaining the chart linked from the OP).
I agree although I have never gotten there myself as a player or with any campaign. Usually real world circumstances intervene. I was just talking with another player in my group last night about a campaign that we were running that tanked. We couldn't remember why it did but we might bring back parts of it in our current game.Reaching 20th is fun. Which is the whole point of the game.
That breakdown is interesting. I started a new campaign last Friday this could come in useful because were planning to have multiple DMs throughout the course of it so I'm going to give this a more thorough read through and pass it along to the other two DMs so we're on the same page.They do have an 'encounters per day' and 'Adventuring day XP' table to give you some idea of how much XP you're expected to get per adventuring day.
Breakdown is here:
With good reason I think. They understand that their adventures that they're writing are paced based on the story they are telling, and aren't wasting space or time "filling in" areas with additional monster encounters just to make sure PCs have the chance to get enough XP to level at the points they think it makes sense for them to level in the story.Pretty much all recent WotC adventures use milestone advancement rather than XP awards. I think WotC have given up on XP.
Ironically, it's not for why you'd think. I added up a few encounters from RIme. You'd level FASTER with experience than milestone.Pretty much all recent WotC adventures use milestone advancement rather than XP awards. I think WotC have given up on XP.
That's less leveling up pacing and more adventure pacing. Which is indicative that the DM isn't considering downtime to its fullest since that is the main purpose of downtime anyways
You can go from fighting kobolds when you leave home to fighting kobolds a decade later if the DM decides the second Kobold adventure takes place 10 years after the first one. That's not an issue.
But the problem with slow leveling up in real time is that players will feel like their character has stagnated. This is exaggerated with noncasters since they can't usually switch tactics anytime soon before a level up and must concede to their standard tactics the entire time. They may also be longingly looking at their future features.
They are variable. Some you could get lots of xp for, some none at all.Ironically, it's not for why you'd think. I added up a few encounters from RIme. You'd level FASTER with experience than milestone.