CapnZapp
Legend
That's exactly what it does.if the DC is 20 or below he may as well not even roll.
And I'm perfectly fine with that.
That's exactly what it does.if the DC is 20 or below he may as well not even roll.
Again with the butter pecan design flavor heads on a pin thing... No the whole point of bounded accuracy is that logic is a flower that smells bad and looks pretty.
This sounds less like a "problem" now in play as it does a constructed conundrum where if you take this add that theory and throw in that mechanic we construct a arguing point.
As others have said, practically speaking, your drama and story excitement and challenges at that point are going to have to be different for 12th than 3rd etc.
The "point" of reliable talent is... That very fact. At 11th, rogue can reliably overcome a small number (prof skills) of mundane level tasks and a smaller number of hard ones (expertise skills).
Just like many other abilities have given other characters similar "new challenges needed" capability.
Think of it this way, we all know tasks too easy to have a chance of fail require no roll as per the book... Well RT says the same thing but raises that bar for a few tasks.
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Low skill DC's?
Let's assume he's got a 20 Dex, so that's +5. He's 11th level, so that's a proficiency bonus of +4. Then he takes expertise in, say, Sleight of Hand, which doubles that prof bonus to +8 for a total of +13. So now he's disarming any trap and picking any lock with a DC 23 or lower automatically. Yeah, it's supposed to be, "reliable" but good grief! And I don't even really mind him having such high chances to beat those DC's; I mean, like you said, he's supposed to be a skill monkey. But to have absolutely no chance of failure seems really weird.
And on the whole I'd much rather deal with permanent advantage to a feature than to have it be automatically successful 100% of the time (on 23 or lower DC's). That is just so... anticlimactic. If there's zero element of danger, what's the point?
I'm not so worried about it in a dungeon delving situation since difficulties will ramp up as they get into higher levels. But the potential for abuse on a more mundane scale is almost too good to pass up.
This is D&D. There isn't supposed to be any drama when a high level Rogue wastes his time cleaning out his local town.I can't think of many (or any, off the top of my head) things that the PC's might attempt in the game that they can simply succeed at without limit or use of some kind of resource. And it's only going to get worse as he levels up. As it currently stands, I can see no reason why he couldn't tell me he's going to go out on the town on a thieving spree and my whole job would be to just hand him a list of loot as long as he isn't breaking into the local thieves guild or the kings castle.
This seems wholly at odds with cooperative story telling. With no chance of failing there is no drama.
I'm relieved. Regular citizens would have DC 15 locks. There would have to be very special circumstances for me to add in a lock above DC 20.And yes, sure, I could raise DC's through the roof, but that seems cheap. As they take on tougher and tougher challenges, DC's will rise, but they need to make sense. I'm not going to counter his thieving spree with every house having DC 25-30 security measures.
First off: there's nothing wrong with your math. It's expected that any Rogue will get a +10 bonus and so auto-succeed at DC 20, which really is the highest DC you will see in a published module barring very special circumstances.So now he's disarming any trap and picking any lock with a DC 23 or lower automatically.
How many climbs do you have in a day?Everything you mention, except the cantrip, requires a spell slot. Reliable Talent requires no expenditure of resources.
Well, I'd say the bigger problem is that a level 12 character should not play level 1 adventures. Give him the loot - it should be entirely trivial for him. Then focus on the repercussions.They're not fighting dragons every day. There is down time. It's not that he needs to break into houses, it's that he WILL. And that's totally ok. There just needs to be some small element of danger. Otherwise it's just me handing him a list of loot.