Btw I just decided on some new domains for each of the Eight Victors.
Corean: Valor
Granted ability: Gains +2 on turn checks and deals 1d6 points of damage. You also get +2 on all Will saves and Charisma related skill checks
Spell list to come later
Madriel: Redemption
Granted ability: Able to use a Greater Turning check like Sun, but also can effect the alignment of any humaniod/monstrous creature. They must make a Will Save (DC 10+ cleric's level + Char Modifier) or have their alignment shift towards good. This is a moral shift and thus not subject to any spell effects or spell resistance.
Tanil: Chase: You gain a +1 insight bonus when using range weapons. This can only be used on any target within 30 and only against evil creatures or lycanthropes. You also gain +2 on all Wilderness lore, Spot and Listen checks.
Enkili: Tempest You gain +2 on all profession Salior and Inuit Direction checks. Once per day you can use a special ability, lighting touch. This acts like shocking grasp but deal 1d10+1 per level. However you must also make a Will save or suffer half the damage dealt yourself
Belsameth: Murder: You can deal 1d6 points of sneak attack damage to one target. This stacks with any other sneak attack damage you deal.
Vangal: Pestilence: You gain immunity to all diseases and natural poisons. Also you can inflict disease once per day as a contaign spell.