Relics & Rituals II spells and stuff

Xarlen said:
What's the Hammer/Anvil?

Heh. Nono, Nightfall is like the Candyman. Say Chardun or Scarred Lands five times, and he appears!

7th level Wiz/Sorc spell.

Btw Corean, Vangal, Madriel, Hedrada, Denev, Belsameth, Enkil and Tanil also work for summoning me. ;)
 

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Btw I just decided on some new domains for each of the Eight Victors.

Corean: Valor

Granted ability: Gains +2 on turn checks and deals 1d6 points of damage. You also get +2 on all Will saves and Charisma related skill checks


Spell list to come later

Madriel: Redemption

Granted ability: Able to use a Greater Turning check like Sun, but also can effect the alignment of any humaniod/monstrous creature. They must make a Will Save (DC 10+ cleric's level + Char Modifier) or have their alignment shift towards good. This is a moral shift and thus not subject to any spell effects or spell resistance.


Tanil: Chase: You gain a +1 insight bonus when using range weapons. This can only be used on any target within 30 and only against evil creatures or lycanthropes. You also gain +2 on all Wilderness lore, Spot and Listen checks.


Enkili: Tempest You gain +2 on all profession Salior and Inuit Direction checks. Once per day you can use a special ability, lighting touch. This acts like shocking grasp but deal 1d10+1 per level. However you must also make a Will save or suffer half the damage dealt yourself


Belsameth: Murder: You can deal 1d6 points of sneak attack damage to one target. This stacks with any other sneak attack damage you deal.


Vangal: Pestilence: You gain immunity to all diseases and natural poisons. Also you can inflict disease once per day as a contaign spell.
 


Favorite Spell

Elemental Kiss (Clr 8, Drd 7, Sor/Wiz 8): Target creature temporarily gains the Elemental type.

Favorite Combos:

Blazing Shield (from RR I) + Iceshards + Shield = +25 to AC.

Blaise's Lucky Bead + Arcane Puissance weapon = +1 to all attacks for each arcane caster level rolling twice for each attack and taking the best result.

Enlarge + Bladethirst = Your Medium weapon now deals damage as if it were Huge.

Put them all together and throw in Dragonhide and Bloodied Blade and your Wizard can now outfight the party's Barbarian.
 

True but I think if you added on Demonbane, plus all of Corean's Body Spells PLUS Lightspell, PLUS Holy Sword you do some major Evil kicking damage as a paladin! ;)
 

That spell propably is Mesos' Vengeance. :) Combine with a sorcerer immune to fire ... (I think that should work, right? Don't have the book with me)

Another thing I liked were the Bones of [Metal] spells. A slightly different naming, and they would be a perfect mockery of the Coreanic orders. :)

Those domains look nice. :)
 

True Otu. Btw that's kind of why I like the swords of Divine Prowess. Definately poke at the Mithril Knights.

Glad you like them. Now if I can convince Joseph he should use them, were in GOOD shape. ;)
 

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