Scenario: Arcane magic is a fairly new discovery but religion has played a part in history for thousands of years, with clerics and divine magic running amok for almost as long.
Mechanics impact: reduced arcane spell lists, emphasis on components, extra wizard restrictions, etc. The specifics are unimportant.
Question: What to do about those pesky clerics? Need they be rebalanced? Need something else change? Or does the "wow factor" of arcane spells stand even if its muted, when being compared to those easily available through the divine.
Note: I treat divine magic and arcane magic as completely seperate things and I always have. That will not change.
Thoughts?
Edit: Additional note. Bards do not exist (they're simply rogues or experts that can play non-magical instruments) and all non core casters have had their casting ability removed (no casting for rangers, paladins, assassins).
Mechanics impact: reduced arcane spell lists, emphasis on components, extra wizard restrictions, etc. The specifics are unimportant.
Question: What to do about those pesky clerics? Need they be rebalanced? Need something else change? Or does the "wow factor" of arcane spells stand even if its muted, when being compared to those easily available through the divine.
Note: I treat divine magic and arcane magic as completely seperate things and I always have. That will not change.
Thoughts?
Edit: Additional note. Bards do not exist (they're simply rogues or experts that can play non-magical instruments) and all non core casters have had their casting ability removed (no casting for rangers, paladins, assassins).
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