Rel's Faded Glory Campaign (Thank You Old One!)

Re: Good Stuff!

In answer to Broc's question above, the body count for the Gnolls in the initial attack was somewhere around 20. Hard to tell exactly because I was "recycling" some of the plastic figures I was using.

Darklone, glad to have you as a reader! I dunno about a "crossover" episode between the campaigns, but if Old One ever makes it back down here to NC, I sure wouldn't mind sitting in on one of his games.

Old One said:
I can only hope you have some dastardly DM plan to spring on them! Old One

Howzabout this:

Deceit and Death

The night passed uneventfully without any incursions by the Gnolls. As the dawn broke over the fog-shrouded valley, the party rose from their bedrolls and ate a cold breakfast. They waited quietly for the arrival of the Gnoll representative.

Just as the fog was beginning to break up, they began to hear noises from the woods to the west. Slowly, by twos and threes, Gnolls emerged from the tree line and took up cautious stances 50 to 100 feet from the base of the tower until approximately 30 of them stood outside. A trio of Gnolls bearing heavy flails (which tentatively identified them as priests) made their way to the center of the group.

"We have come for the Flail as you asked. Where is it?"

Rhys made his way out onto the tower roof, closely followed by Speaks and Krase. Rhys addressed the gathered Gnolls in their own tongue, "We have your flail. But you won't get it back yet. We have come here on behalf of he that owns this tower. He will be returning soon and he finds your presence in the town unacceptable. You are to leave immediately or suffer more of our wrath."

"As to the matter of your flail," Rhys continued, "we could give it back to you. But we thought it would be more sporting if we allowed you the opportunity to 'win it back'. If you want the flail, you will have to fight for it.

Our finest warrior will battle yours and if ours wins, you leave without the flail. If yours wins, you leave with it."

The Gnolls grumbled among themselves for a moment. Then their priest spoke again, "This battle shall be to the death?"

"Yes." Rhys confidently replied.

"And there shall be no outside interference by us or by you?" asked the Gnoll.

"That is correct," said Rhys.

"We accept!"

Speaks kept watch atop the tower roof as Rhys and Krase descended and lowered the drawbridge. As they did so, Rhys cast Cat's Grace on the warrior to give him an extra edge. Then the pair of them walked confidently out onto the platform atop the stairs outside the tower and marched out to meet with the Gnolls.

"Have you selected your champion?" Rhys asked with a hint of disdain.

"We have," replied the Gnoll and gestured before adding, "Urrgol!"

Through the crowd of Gnolls stepped what was easily the largest Gnoll any of them had ever seen. If the top of his head was shy of eight feet, the tops of his ears certainly weren't. Tufts of fur protruded from the suit of chainmail he wore and his heavily muscled arm hefted an enormous greatsword.

As Rhys once again began to talk with the Gnoll priest, Speaks gazed down at the Gnollish warrior and had a flash of recognition. He had last seen this warrior mired in mud on the bank of the Fodor as he, Arc and Ilrath had paddled away to safety. This was the Gnoll who had chased them across the western wilds with his hunting parties those many months ago, before they were regarded as heroes.

Meanwhile Rhys discussed the terms of the duel with the priest. The Gnoll explained that when his people fought, they did so within a circle. Any who left the circle of their own will lost the battle and their life was forfeit for the victor to do with as he pleased. He further explained that whoever was challenged was given the choice of how large the circle was to be.

Rhys agreed to this so long as the circle was no smaller than eight paces across.

The priest quickly paced off a ten pace circle and the gnolls hastily drew the rudiments of a circle in the dirt. Krase took a position at the circle's edge nearest the tower and Urrgol stood opposite him. Rhys leaned in to Krase as he walked by and said, "I'll wait atop the stairs. If they try anything funny, I'm getting you out of here." Krase nodded and collected himself for a duel with his hated enemy.

Moments later, the priest barked, "Begin!"

Krase was quicker to react than the hulking Gnoll. As he had stood waiting for the fight to start he had debated several different strategies. Now he simply rushed forward and slashed at the Gnoll with Heartneedle and unfortunately missed.

In turn, the Gnoll hauled back with his greatsword and swung with all his might, pounding into Krase's side and nearly knocking him to the ground (Rolled a 20 on the first swing - confirmed crit for 29 points of damage). A cheer rang out from the surrounding Gnolls.

Krase shook his head with shock but quickly recovered himself and slashed away with his twin blades. His defensive training kicked in and he attacked more timidly, reserving some of his energy to try to fend off any further blows from the Gnoll. Only Heartneedle found its mark but at least he had paid back the Gnoll with blood.

Urrgol was pleased and confident after his initial swing. He would finish this puny human off in moments and then they would recover the Fists of Yeenoghu, one way or another. He swung his sword with reckless abandon putting his full weight behind the swing while sacrificing some accuracy. Krase dodged the blow with no trouble and the tip of the greatsword dug into the moist soil.

Krase let fly with another pair of slashes, continuing to be mindful of the powerful blows aimed at him by Urrgol. This time Heartneedle lodged harmlessly in one of the rugged chain links of the Gnoll's armor. But his other blade cut a shallow wound along the calf of the beast. "Slow and steady," he told himself.

Urrgol hacked again with his sword but the powerful cut again went far wide of its target. The cautious human was turning out to be tougher to hit than he had anticipated. He decided to be more careful with his strikes, sacrificing some of the fury he put into his blows. He also stepped slightly to the side, seeking to disrupt the concentration of the human warrior with his sudden move.

Krase noted the sidestep by the Gnoll. It left a direct line between himself and the Gnoll shamans. He knew he couldn't trust them so he too stepped to the side, keeping the immensity of the Gnoll between him and the treacherous priests. He slashed out with his swords again. Heartneedle failed him again but the blade in his off hand put a cut in the smelly hide of his adversary.

Urrgol noted the nervous way the human had reacted to his maneuvering. He repeated the move, this time to the inside of the circle. If the human panicked and stepped outside the circle, his life was over. He then swung his mighty sword and this time his aim was true. It was not as mighty as the first blow he had struck but he felt the human stagger under the weight of it.

Krase was becoming very hard pressed. He knew that one more such blow would be the end of him. Foregoing his attacks, he stepped just beyond the reach of the Gnoll and drank a potion he hastily snatched from his belt. He felt slightly better but was a long way from healthy.

The Gnolls howled in anger at this move (it being a clear departure from their long standing tradition of "smashing each other in the face until someone is dead" style of battle). Urrgol growled. If the human had tried that trick within his reach, he'd have lost his head for it. He stepped forward and lashed out with his blade. But his anger made the blow clumsy and Krase easily dodged it.

Krase's blades cleaved away at the enraged Gnoll more aggressively now. He let loose his own growl of frustration as Heartneedle slid harmlessly off the side of the Gnoll's armor. But his other sword continued to prove it's worth, digging a deep notch into the thigh of his opponent.

Urrgol roared in pain and frustration. He swung his hefty blade straight out in a flat arc that could easily have decapitated the young human. But again, the nimble warrior ducked under his blow and escaped unharmed.

Krase allowed himself a slight smile. The Gnoll was losing focus and getting sloppy. A few more nicks and cuts and the blood loss would do him in. He let fly another pair of slashed. As seemed to be the trend for the day, Heartneedle failed to connect while his other blade left blood oozing from a fresh cut across the Gnoll's forearm.

The Gnoll let loose a roar that sent blood-flecked foam sailing from his jaws. Krase anticipated another powerful but clumsy swing from the enraged beast. Instead, Urrgol dropped low and reversed his swing, spinning the opposite direction and catching the young warrior from Glynden off guard. The blade bit low, just under the protection of his mithral breastplate and severed flesh and bone.

Krase Sandoval, hero in the lands of the Fodor and champion among the peoples of Glynden, toppled to the ground, unconscious and bleeding.

As Speaks and Rhys gazed on in horror, Urrgol held aloft his victorious sword. A moment later, he reversed his grip, clearly meaning to drive the point of the enormous blade into Krase's breast. Rhys snapped into action pulling forth a scroll he had earmarked for just this eventuality. He hastily read the arcane words and as he spoke, Krase's limp body began to Levitate into the air until it rose to a height of 20 feet.

Urrgol was completely taken off guard by this as were the rest of the Gnolls who stared on in anger and disbelief that the victory of their champion was about to be stolen away by such deceitful magic.

Speaks tried to buy them a momentary distraction by attempting to hold to at least a bit of their bargain. He pitched the Flail off the tower roof, into the midst of the Gnolls, saying, "Your champion has prevailed. Take your Flail and leave!" He then prepared himself to transform into an eagle, hoping he might be able to drag Krase to safety before he died.

But his voice was drowned out by that of the Gnoll priest who shouted, "They have broken their word! Kill them all!"

Every Gnoll began to grab at whatever missile weapons he had on his person (primarily javelins with a few short bows mixed in).

Rhys concentrated a moment, lifting Krase higher above the crowd of angry Gnolls (to a total height of 40 feet) before he retreated inside the tower, out of the line of fire and toward the windlass that would raise the drawbridge. As Krase's unconscious form rose above the crowd, his hand still loosely clutched the hilt of Heartneedle, which, until today had never failed him.

Suddenly an attack came from a completely unexpected quarter. From the woods south of the clearing, Speaks spotted some movement and then saw the dog-lizards they had spotted up on the ridgeline. Before this fully registered, three glowing bolts of energy shot from the treeline and slammed into the hovering body of Krase.

His unconscious form arched in pain and then hung limply in the air. Speaks let out a cry of anguish but his only answer was the shining mithral blade of Heartneedle, tumbling out of the grasp of the young warrior. Its mirror surface reflected the rays of the morning sun off of the last wisps of fog in a scene far too beautiful for the horror it truly contained.

Just then, Rhys sent a message to Speaks via his amulet of communication as he cranked the windlass with all his might: "I've got to get the drawbridge up! You better go get Krase!"

Speaks used his own amulet. He replied numbly, "I'm afraid that Krase is beyond our help." Moments later, anger flashed in the Druid's eyes and magic flashed from his hands…

NEXT: Blood and Fire
 

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You read that correctly. First PC death in the campaign.

I felt it necessary to add this follow up post to make it clear that I was NOT out to intentionally kill Krase because I had flubbed the coup-de-grace thing during the prior session (I am aware that I wrote that bit about "I'll just have to kill him later". It was a joke, but a prescient one.).

The whole, "We'll offer to let them duel for the Flail" plan was not of my making. Personally, I thought it was a sub-optimal (to use a kind phrase) solution to their situation. It sacrificed two of the big advantages they were able to employ during the raid on Aquae Sulis: Surprise and Mobility. That said, I thought it had a lot of flair and the odds were still heavy that Krase would win (what happened after he won and stood victorious amid a crowd of 30 angry Gnolls shall remain a mystery ;)).

In the event, it was an astonishingly close battle with Urrgol ending the fight with 5hp. One more shot by Krase would easily have done him in. The critical that Urrgol scored on the first swing really made the difference in the battle. Also, after the first time he connected with it, Heartneedle couldn't seem to land a blow. Since it is a +1 sword, the extra damage he could have inflicted had it been the sword to connect rather than his off-hand blade would have made up that last 5hp.

All in all, I think this was a good illustration of the way I want my game to be percieved. That is: If your plan isn't great and the bad guys get lucky and you get unlucky, you'll probably die.

To the extreme credit of my players (especially Krase's player) this was by no means a "session killer". A lot of stuff happened after Krase fell, which you'll soon see. Krase immediately got to work on his next character using my computer in the next room. Also he fixed my printer in the process so I gave him some (small) bonus xp for that. His new character will be introduced very shortly and is going to fit in with the campaign even more seamlessly than I had hoped.

Thanks for reading and stay tuned!
 
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Bummer!

Tough break for Krase! I am not sure that a 1-to-1 duel surrounded by 30 chaotic gnoll warriors would have been my answer (as a player) in this situation.

They surrendered the initiative and element of suprise, although I give them brownie points for negotiating. That is one thing that PCs often don't do enough of (although my players are all about negotiation - especially Quintus).

Looking forward to seeing the revenge of Speaks and Rhys, as well as the new victim, err...PC!

Old One

PS - I know you guys live in NC, when and where do you play? I am down there from time-to-time for business and have some relatives around RTP. It would be fun to do a guest shot and some point!
 

Consider our door open to you, Old One!

As it happens, we are located in the RTP area. We play on Tuesdays at my house located just south of the Raleigh/Cary area. If you care to make a cameo appearance, just let me know and I'll e-mail you directions.
 

Bummer about Krase :( , but I too am beginning to learn that PCs can be expendable. If the players do rash/foolish things there can be consequences.

I was hoping for some more hit-and-run raids just like they used against the orcs.
 



sword-dancer said:
Bring krase back on his shield.

Unfortunately, Krase's double-sword fighting style precludes this possibility. His remains were dealt with in keeping with his ideals. You'll read about it in the next installment.

Speaking of which, Blood Jester, I'll get it up as soon as possible. I had a bit of a busy weekend so it is only partially finished at the moment. But it will definately be up by tomorrow.

Thanks for reading guys.
 

Blood and Fire

Rhys took a moment to absorb the ramifications of Speaks' message and began to crank the windlass furiously. There were 30 Gnolls outside, Krase was dead and if he didn't get the drawbridge shut soon, he and Speaks were going to wind up the same way.

Speaks cast an Entangle spell that caught almost the entire Gnollish force within its grasp (I never cease to be amazed at how big that spell is. Krase's player recently made us some templates for spell effects out of heavy Mylar and the one for Entangle is Sixteen Inches Across!. It utterly dominates the battlemat.).

A second later, another trio of the magical bolts shot from dog-lizards some 120 feet away and this time Speaks was their target. They sailed into him causing considerable pain.

The majority of the Gnolls were now trapped within the grasping roots and vines that had proved their bane the previous day. Roughly a third of them, including the priests and Urrgol managed to scurry out of the area before they were caught. Most of the rest struggled in vain at their bonds. The few who thought to hurl their javelins at the Druid had their aim foiled by the vines that grabbed them and their weapons clattered harmlessly off the wall of the tower.

Rhys continued to crank the windlass with every ounce of his strength. Through one of the arrow slits that looked out onto the top of the stairs, he could see the gnolls who had escaped the entanglement already angling towards the bottom of the stairs. The drawbridge was not nearly high enough to prevent the Gnolls from leaping across to it. And if just one Gnoll managed to get on the bridge, the weight would be entirely too much for Rhys to crank up by himself.

Speaks saw this too and decided that he needed to buy time for Rhys. He called upon the forces of Nature for an Ally and summoned a flaming Salamander at the base of the stairs. The creature immediately slithered forth and attacked at Urrgol but missed.

Just as Speaks completed his spell, a pair of crossbow bolts shot from where the dog-lizards were and struck him with frightening accuracy. He recoiled back from the edge of the parapet in pain.

Urrgol struck back at the Salamander and dealt it a wound that bled magma, spreading fire among the weeds at its feet. The Gnoll priest hurried to the side of Urrgol, calling out to the other Gnolls, "Free yourselves and come to me!"

Rhys could hear the cry of the priest just outside near the base of the stairs. He was unaware that the Salamander was keeping the Gnolls occupied for the moment. He continued to haul at the spokes on the windlass, a profuse sweat starting to break out on his brow.

Speaks could see the dog-lizards dancing with glee just outside the clearing. Their missile fire was starting to take a severe toll on him but the group of Gnolls who had made it clear of the Entangle were threatening to overwhelm the stairs if he didn't do something. He cast another Entangle directly adjacent to the first, giving the Gnolls a larger obstacle to run around and catching another of the shamans inside the area. Then he ducked low so that only his head and shoulders were visible between the crenellations.

As he had predicted, the dog-lizards shot another cluster of their "force bolts" at him. But he hadn't anticipated that their fire would be so accurate and he staggered under the assault. He simply couldn't take another such attack.

Urrgol swung again at the Salamander but missed this time, the damage he had taken from Krase beginning to take its toll. The Gnoll priest swung his flail at the fiery creature and wounded it further. The group of Gnolls who were free of the entangled area stopped abruptly when they found their path blocked by more grasping weeds. The changed direction and kept running, seeking a way around the entanglement to the stairs at the base of the tower.

Rhys glanced out the arrow slit and saw that the drawbridge was halfway up now. It would be very difficult for a Gnoll to leap far enough to catch the edge of it. It was time for him to take the battle to the enemy. He hooked the windlass in place with a rope attached to the wall for that purpose. Then he ran into the entryway and stopped at the edge of the steeply slanting drawbridge.

Speaks dropped down, completely out of sight of the dog-lizards and used some healing magic on himself. He knew that Rhys would need more of his help to hold the door, but the attacks of the dog-lizards had wounded him badly.

Below, his Salamander ally struck with its whip-like tail and spear and finally connected with Urrgol. The flaming spear caught the giant Gnoll under the armpit as he hauled back to swing his greatsword again. The spear drove deep into his chest and blood flowed from his mouth before he fell to the ground lifeless.

The priest called out the other Gnolls, "Come quickly! We must strike them now!", hoping to inspire the trapped Gnolls to break free. But they were hopelessly stuck in the vines. In frustration, the priest swung his flail at the Salamander but missed this time.

Rhys took a moment to cast Spider Climb before he scurried to the top of the partially raised drawbridge. Taking a quick look around, he could see the priest facing off with the Salamander in front of him, just behind the staircase. Off to his left, he could see a crowd of nearly a dozen Gnolls running towards the stairs. An evil grin parted his lips.

Speaks used a second healing spell on himself. He knew that if he was going to be any use to Rhys, he was going to need to be able to withstand more of the punishing attacks of the dog-lizards.

The Samander struck at the priest this time and his flaming tail lashed the creature, singeing away a swath of fur on its leg. The priest howled in fury and struck again with his flail but his aim failed again.

Seeing the priest in danger, the cluster of Gnolls who had just rounded the second Entangle rushed to his aid. A pair of them crowded into the narrow space between the entangled area and the staircase to attempt a flank of their flaming foe. The rest climbed the broad stairs hoping to use the height advantage to strike down at the Salamander or perhaps use an axe to hook the top of the drawbridge to bring it down again.

Rhys had his evil grin interrupted when a crossbow bolt buried itself in the door of the drawbridge, just under his chin. Another bolt shot above his head and he heard it shatter on the back wall of the room behind him. Whoever those dog-lizards were, their shooting was horribly accurate.

But there was no time to worry about that now. His hand hovered above his magical scrollcase and summoned a scroll into it. A very precious scroll that he had paid dearly for but was ideal for this circumstance. He read the scroll and waved his hand. A small red pellet flew from his fingers to land halfway down the staircase before detonating in a tremendous Fireball 40 feet across!

With the exception of the Gnollish priest, every one of the gnolls fell dead where they stood, their flesh charred to the bone. The priest stood agape at the raw power his foes were capable of. He knew in that moment that he would not live to see another day.

As the smoke from the fireball swirled skyward, Speaks leaned forward over the parapet to see what had happened. He saw the death throes of a couple of the Gnolls as well as the shocked stillness of the Gnoll cleric. Opposite the priest stood his Salamander who was as happy and at home as could be among the flames. Off in the edge of the treeline he saw the dog-lizards. With the deaths of virtually all of the unentangled Gnolls, they were his primary concern. He unleashed a third Entangle in their area and was pleased to see them scrambling to escape the reach of the roots. Glancing below again, he saw the Salamander wink out of existence as it returned to its fiery home plane.

The priest, barely clinging to consciousness, staggered away in the only direction that offered escape. But his attempted escape was to be short lived. Rhys raised his crossbow and shot him in the back as he fled, knocking him to the ground, never to rise.

Rhys' triumph was cut short when a pair of the force bolts flung by the dog-lizards hit him in the face. He shook off the effects but decided that he quickly needed to take cover.

The dog-lizards who had escaped being entangled in the first few moments of the spell escaped from the area and fled back into the woods. Those who had been caught rapidly began slipping free from their bonds with surprising agility. They too fled back into the safety of the dense woods further up the ridge.

Speaks conjured another Flaming Sphere and began to assault the Gnolls who remained entangled outside the tower. Rhys used his Spider Climb spell to climb across and down the wall of the tower to the area between the stairs and the base of the tower. From there, he could see a trio of Gnolls trapped within the initial Entangle that Speaks had cast. He began to shoot at them.

Apparently inspired by the sheer terror of watching half a score of their comrades roasted alive, the remaining Gnolls began to break free of the vines and weeds that held them. As quickly as they could, they escaped the from the area affected by the spell and fled the area of the tower.

Rhys fired at the retreating Gnolls to assure that they entertained no thoughts of turning back for another try at the tower. As they ran, yelping into the forest, he stood up from his position and smiled at having successfully defended the tower from their attack.

But then his gaze wandered skyward and came to rest upon the lifeless body of Krase, hanging in mid-air 40 feet above the scorched and bloodied battlefield. His smile disappeared and he knew for certain that he had lost a friend.

NEXT: Revenge!
 
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