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Now that details on the remaining WoTC D&D 2007 schedule is out (see this thread by Abyssal Maw on The RPGSite) what's your opinion on what's coming up?
UPDATE 2/19: the slide show of the WoTC presentation for 2007 schedule is up over on Hordelings forum (thanks MerricB for the link)! Warning - it has tons of photos, so the page takes a few minutes to load completely!
Here's a rundown from one of the posts:
Personally, there's more out this year that I'm looking forward to than in either 2005 or 2006. I think the reason is the focus on more adventures and books aimed at DMs wanting to kick their game up a notch. I also like the focus on bringing more people into the game with the Survival Guide and Confessions. When I told my wife about the Confessions book, she asked if she can expect it under the tree this Yule.
UPDATE 2/19: the slide show of the WoTC presentation for 2007 schedule is up over on Hordelings forum (thanks MerricB for the link)! Warning - it has tons of photos, so the page takes a few minutes to load completely!
Here's a rundown from one of the posts:
Complete Scoundrel:
* Ambush and Luck feats
* An excuse to 'respec' your character
Complete Champion
* quests and crusades
* divine causes, but not directed at a specific class.
Magic Item Compendium
* Same concept as Spell Compendium
* "Magic item sets"
* 1000 items.
Dungeonscape
* aimed at players and DMs
* Written by Rich Burlew (Order of the Stick!)
Drow of the Underdark
* The definitive Drow sourcebook
Eberron: The Forge of War
* detailed look at the last war.
* Run campaigns that have to do witht he last war.
Exemplars of Evil
* Cr 5 to CR 21 villians compensium with plots, lairs, and adventure hooks.
* Includes a Villiany how-to guide.
Monster Manual V
* New monsters! (duh)
* new variations of some classic D&D monsters in encounter format
* Less maps than MM IV, but very detailed encounters
* July 17th
Dragons of Eberron
* includes a look at Argonessen
Rules Compendium
* All the important rules.
* Comprehensive easy to reference format
* Sidebars on the rules from the designers
Adventure Hardbacks (Like Expedition to Ravenloft)
* Undermountain
* The Demonweb Pits
* Ruins of Castle Greyhawk
Forgottten Realms:
* Anauroch, Shadowdale, Cormyr: 3 hardback volumes that can be put together to form a 1-20 campaign arc, or played individually. Adventure Path.
Some more Adventure Paths connected to Fortress of the Yuan Ti (but I missed it)
Dungeon Tiles
* Ruins of the Wild
* Cavern Set
* some very cool stuff
Inn-Fighting
* The D&D Tavern Brawl Dice Game (like 3 dragon ante)
* It could be a drinking game! haha.
Dungeon Survival Guide:
* Aimed at NON-D&D players who enjoy the fantasy genre.
* Explores the classic dunegons graphically.
* A visual guide, gift item, cofee table book.
Grand History of the Realms
* The complete timeline history of the Forgotten Realms
* Appeals to fans of both the novels and useful reference to FR campaigners.
* Essays from FR dudes like Greenwood and Salvatore.
Confessions of a Part-Time Sorceress
* aimed at introducing women to the hobby.
* "A girls guide to the D&D game"
* Ambush and Luck feats
* An excuse to 'respec' your character
Complete Champion
* quests and crusades
* divine causes, but not directed at a specific class.
Magic Item Compendium
* Same concept as Spell Compendium
* "Magic item sets"
* 1000 items.
Dungeonscape
* aimed at players and DMs
* Written by Rich Burlew (Order of the Stick!)
Drow of the Underdark
* The definitive Drow sourcebook
Eberron: The Forge of War
* detailed look at the last war.
* Run campaigns that have to do witht he last war.
Exemplars of Evil
* Cr 5 to CR 21 villians compensium with plots, lairs, and adventure hooks.
* Includes a Villiany how-to guide.
Monster Manual V
* New monsters! (duh)
* new variations of some classic D&D monsters in encounter format
* Less maps than MM IV, but very detailed encounters
* July 17th
Dragons of Eberron
* includes a look at Argonessen
Rules Compendium
* All the important rules.
* Comprehensive easy to reference format
* Sidebars on the rules from the designers
Adventure Hardbacks (Like Expedition to Ravenloft)
* Undermountain
* The Demonweb Pits
* Ruins of Castle Greyhawk
Forgottten Realms:
* Anauroch, Shadowdale, Cormyr: 3 hardback volumes that can be put together to form a 1-20 campaign arc, or played individually. Adventure Path.
Some more Adventure Paths connected to Fortress of the Yuan Ti (but I missed it)
Dungeon Tiles
* Ruins of the Wild
* Cavern Set
* some very cool stuff
Inn-Fighting
* The D&D Tavern Brawl Dice Game (like 3 dragon ante)
* It could be a drinking game! haha.
Dungeon Survival Guide:
* Aimed at NON-D&D players who enjoy the fantasy genre.
* Explores the classic dunegons graphically.
* A visual guide, gift item, cofee table book.
Grand History of the Realms
* The complete timeline history of the Forgotten Realms
* Appeals to fans of both the novels and useful reference to FR campaigners.
* Essays from FR dudes like Greenwood and Salvatore.
Confessions of a Part-Time Sorceress
* aimed at introducing women to the hobby.
* "A girls guide to the D&D game"
Personally, there's more out this year that I'm looking forward to than in either 2005 or 2006. I think the reason is the focus on more adventures and books aimed at DMs wanting to kick their game up a notch. I also like the focus on bringing more people into the game with the Survival Guide and Confessions. When I told my wife about the Confessions book, she asked if she can expect it under the tree this Yule.

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