Bendris Noulg said:
First, my name isn't "Bendy", nor is it "Bendy Nouget".
It is Bendris, Bendris Noulg, or, if you really want a shortened, you could try Ben.
"Bendy" would be a nickname. Nicknames are given to friends. You are not my friend, nor do you intend this to be a kind invitation to talk.
If my screen name is too difficult, you may try Jim or Jimmy.
If you feel like actually respecting your betters instead of being flippant, you may try Mr. Domsalla.
Or possibly Mr Nougat. Mmm, nougat. Crunchy, with a soft center!
Otherwise, stick to Bendris.
Whatever you say, Bendy.
After all, I'm not calling you Thong, no matter how tempting the urge.
I can say with absolute confidence that anything you could call me has been seen at least a dozen times before. The best I've ever seen was "Hung Over", or perhaps "Bong Boy". Call me anything you like; after all, there's always the chance you'll surprise me with something entirely original. But somehow, I doubt it.
Which is what the rules are designed to create and are balanced to produce.
The rules are designed to create _player characters_ who have access to lots of funky powers and things. Player characters may have these toys, but non-player characters can have any damn thing you want them to have.
Sure, the DM can change the balance to feature less than the default amount, but that's exactly what the DM is doing: changing the set up of the game.
Was there a point to this pearl of not-really-wisdom, or did posting it just seem like a good idea at the time?
Are you sure you're trying to prove me wrong? Cause it sure seems the opposite...
Now you're rambling again.
I would never indicate that the DM is constrained by the rules
No, you just complain about it N times, as N approaches infinity. Not that there's anything wrong with that.
(although over-marketing of the term "balance" has led to plenty of DMs being constrained by their players to the rules, but that's another issue entirely).
If you can't handle paying at least lip service to the notion of "playing by the rules", go play a LARP. Actually, even LARPs have rules too, so cancel that.
High Level has nothing to do with it, nor do spells more potent that fireball...
Hold on to that thought.
I'm in a city, here are low level Clerics, Wizards, Paladins, and Bards... They all use magic.
I'm in the wilderness, here are low level Druids, Adepts, Sorcerers, and Rangers... They all use magic.
Rangers and paladins don't get spells until 4th level, and the relative prevalence of each of the classes is entirely up to you. The DMG itself says that the vast majority of people in the world should be 1st level commoners, which is entirely consistent with your desire for magic being rare. If you don't want lots of low-level clerics and wizards running around, then don't have lots of low-level clerics and wizards running around. Assuming your players aren't in the habit of slaughtering every person in every village they meet, they won't give a damn; in fact, they probably won't even notice. It's that simple, and entirely within the rules of D&D.
Alternatively, you could continue carping on about how the rules dictate flavour and how WotC killed your cat, which, while certainly a neverending source of amusement, does get slightly monotonous at times.
Guess what? Where ever you go, there's magic at work. And level doesn't seem to be a major factor; the design of the classes is. The classes are part of the rules...
Going from this (rather trivial) assertion to saying that the rules dictate the setting is remarkably silly. See above re the relative prevalences of each class.
Still sure you're trying to prove me wrong, here?
I think you're doing a fine job all on your own, actually.
Well, aside from your own falacy of assuming high-level is my issue, you are actually right here...
Gee, you've finally amazed me.
I am but your humble servant.
More proof that I'm right? Bring it on... You're finally contributing to the boards in a constructive manner today, which is a most delightful surprise, and it would be nice to see more.
You first.