Sigh...
If I must, I must...
hong said:
No, Bendy, this is not the way to try to get the last word.
First, my name isn't "Bendy", nor is it "Bendy Nouget".
It is Bendris, Bendris Noulg, or, if you really want a shortened, you could try Ben.
"Bendy" would be a nickname. Nicknames are given to friends. You are not my friend, nor do you intend this to be a kind invitation to talk.
If my screen name is too difficult, you may try Jim or Jimmy.
If you feel like actually respecting your betters instead of being flippant, you may try Mr. Domsalla.
Otherwise, stick to Bendris.
After all, I'm not calling you Thong, no matter how tempting the urge.
It's reasonable to say that in a high-level by-the-book D&D campaign, there will be _some_ places in a D&D world that have a high incidence of magical effects.
Which is what the rules are designed to create and are balanced to produce. Sure, the DM can change the balance to feature less than the default amount, but that's exactly what the DM is doing: changing the set up of the game.
Are you sure you're trying to prove me wrong? Cause it sure seems the opposite...
These places will be those close to where the PCs go, if only because of the anthropic principle (as applied to the protagonists in a flexible storytelling context). Now, you can extend this to apply to _all_ places in the D&D world, if that is so desired. However, [Mr. Domsalla], that remains under the full control of the DM, and so implying that the actions of the DM are somehow constrained by the rules is a fallacy.
I would
never indicate that the DM is constrained by the rules (although over-marketing of the term "balance" has led to plenty of DMs being constrained by their players
to the rules, but that's another issue entirely).
It is doubly a fallacy, because there's no need for a D&D world to cater to high-level play. If you stick to low or mid-levels, you could conceivably have a full campaign where nobody (PC or NPC) sees anything more spectacular than a fireball every two sessions.
High Level has nothing to do with it, nor do spells more potent that fireball...
I'm in a city, here are low level Clerics, Wizards, Paladins, and Bards... They all use magic.
I'm in the wilderness, here are low level Druids, Adepts, Sorcerers, and Rangers... They all use magic.
Guess what? Where ever you go, there's magic at work. And level doesn't seem to be a major factor; the design of the classes is. The classes are part of the rules...
Still sure you're trying to prove me wrong, here?
It is triply a fallacy, because you don't even _have_ to use dollops of bizarre monstrosities to challenge high-level PCs. While the MM lists dozens of high-CR monsters with funky abilities out the wazoo, you can achieve a similar end with high-level human NPCs, or with (huge) hordes of low-level cannon fodder.
Well, aside from your own falacy of assuming high-level is my issue, you are actually right here...
Gee, you've finally amazed me.
Are you now satiated, [Mr. Domsalla], or would you like more?
More proof that I'm right? Bring it on... You're finally contributing to the boards in a constructive manner today, which is a most delightful surprise, and it would be nice to see more.