Desdichado
Hero
I disagree that there's a need for them (but then again, I never played 2e.) I can certainly understand that from a DM perspective, the inherent flavor of the classes as presently constituted isn't always what you want. However, there are so many options out there it isn't even funny.Eric Anondson said:I'm not pining after the concept of Kits from the player perspective, but from the DM/world designer perspective.
Chosing Kits precisely to fullfil the flavor the DM desires for the setting, and at that, keeping a finite limit on Kit choices was a very nice thing to be able to do for a DM who wants to focus the game play into a genre.
There was a great deal of "setting flavor" built in to Kits which, sometimes, is highly difficult to duplicate with 3.0/3.5 rules. Where I admire the implementation of Kits are worlds where characters were required to take one, in these settings, the Kits focused immediately at 1st-level into the proper theme. In 3.0/3.5, what I have seen that comes closest are concepts where PrCs have been created which lure players into advancing the character into the class.
This just leaves me, as a world builder/story teller, a little unsettled. First, I don't want to have to design whole new classes, and all the balancing acts that entails... I'm not a rules grognard. Second, attaining a PrC means advancing through numerous levels, taking feats and spending skill points all before getting the PrC... What bothers me is this, what if the PC has a change of heart in his "career" and decides to follow another path, say a swashbuckler decides to become a knight. Easy(er) to do with Kits, a major pain in the ass with PrCs/Feats.
I don't want to ditch PrCs entirely. They have their place, I agree! I love the basic structure of the D20 system! I'd just love to see an example of someone who has implemented a Kit-like system on top of a D20 rules base.
IMO, there is a definite place for it.
For instance, there were three issues of Dragon magazine in a row, just recently, that had multiple alternate versions of most of the classes, essentially providing the same role, IMO. In my d20 collection, I've got literally dozens and dozens of core classes in print. In my campaign setting I use very few of the base classes because the flavor doesn't work for me. But I don't need kits to solve that, and I think kits added onto what we have already is an inelegant solution.