Remember the DUNGEON boardgame by TSR? Predated D&D?

Emirikol said:
I wonder how many people DUNGEON got interested in D&D?

Well, since--in a way--it got EGG interested in D&D... (^_^)

I played my dad's copy with my wife over the holidays a year or two ago. She's not a roleplaying, but she enjoyed it.

My group occasionally uses it as a filler when a player can't make it to a session. (We used to do Talisman, but they guy who owned it left the group. Munchkin tends to be more common now.)

I just bought my own copy off ebay last week.
 

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My brother and I used to play that game quite a bit. It was about the only thing relating to fantasy that my brother was even remotely interested in. I lost my game somewhere along the line over the years but just recently picked up a copy on eBay a few months back. Man, I love that game!
 


I loved that board game, the map was great and the monster pictures were cool. I kept having plans to turn it into a D&D adventure and have the PCs use miniatures and explore things like the Crypt, but never actually did so.
 

Emirikol said:
Anybody got any "house rules" for the game?

Heh, I remember in junior high or high school we actually made an "expansion pack" for the game. We made another board that spilled off the original, and made an entire deck of additional cards featuring creatures from the Monster Manual. I have no idea whatever became of that stuff. Good times. :D
 


Wow, I haven't thought about that game in ages. I think I first played it shortly after getting into D&D in 1986. I found a copy of the game at a flea market, I think. It wasn't the large-box one though, but the smaller box (about the size of the B, X, CM, M, IM boxed sets) version with the ugly cover art. I remember using some of those variant rules; I think they were maybe in Best of Dragon Vol 1?

That was a pretty fun game. I think I bought the new Dungeon! game that came out around 2nd Edition AD&D, but I don't remember it being as good as the original.
 

Emirikol said:
Anybody got any "house rules" for the game?

jh

When we play, everyone tends to be a paladin (even if there's more than three of us) with the occasional wizard. We toss out the GP goals and play clear the board- kill every monster in every room, whoever has the most treasure afterwards is the winner. We also use the option for varible strength swords- a 10k diamond might be nice, but a +4 sword makes you the envy of the group.
 

Emirikol said:
Anybody got any "house rules" for the game?

While playing the game last night, I started to think...

When you gather enough treasure & return to the start chamber, instead of winning, you become 2nd level, & get a +1 to all combat rolls. Set your treasures aside. You can't drop them anymore because you've "banked" them. (You might want to bring magic-items back into the Dungeon, though.)

Gather 2x your original treasure goal & you become 3rd level--+2 to all combat rolls.

e.g. If you're original treasure goal was 20,000 gp:
1st level: 0-19,999 gp
2nd level: 20,000-39,999 gp
3rd level: 40,000-79,999 gp
(Only "banked" treasure counts.)
 

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