Remnants of the Horde:Back to Myrach...

Well, few of the folks from the 1st set-up (my comp died and it sort of hovered for 2 weeks and all) have replied. Besides, i can easily run 2 or 3 of these...which sounds fun, come to think og it, diff aspects of the destroyed Horde trying to get 'home'...
Back to this.

I have/will have several reconstructed to pick from or...

As above for race and Level

half-Ogre is fine.

32 Pt Buy

HP Max@1st, 75% after <D4=3,D6=4,D8=5,D10=7,D12=9>

50,000 GP ( no more than half on any one item).
2,000 XP

I would prefer NO Psionics for this one.
I would also like to stay awy from the Orienal Sourcbooks in this one.

Books: All Core, FRCS Ok, Book of vile darkness as well.
FFG path fo sword/magic/shadow/faith
All Mongoose Quintessential series.
Books of Eldritch Might, Relics & Rituals.
I also have the Nyambe sourcebook (Africa)
plot&poison if Drow

Let me know if any more info/parameters are needed,
 

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More questions:

* You list a half-fiend as one of the playable characters to choose from, but that's a template. A half-fiend....? :D

* In order to reinvigorate intrest, you may want to restart the thread with your new outlines.


This is a great idea for a story and I'm really looking forward to it!
 

Durgo: Male Ogre Fighter 2, Tribal Protector 3; Large-size Giant; HD 4d8+20, 5d10+25; 103 hp; Init +0; Spd 20 ft.; AC 27 (10 + 13 (Armor) + 5 (Nat. Armor) - 1 Size) (AC 29 in Forest)

Special Attacks: Tribal Enemy(Elves), Wild Fighting
Special Qualities: Homeland(Forest), Terrain AC Bonus +2

AL N; SV Fort +15, Ref +4, Will +2; Str 26(30), Dex 10, Con 20, Int 9, Wis 10, Cha 8. (Upped INT at 4th lvl)

Skills: Spot +2, Listen +2, Intuit Direction +2, Wilderness Lore +5

Feats: Power Attack (Ogre), Reckless Attack (1st, Quint. Fgt), Cleave (F1), Great Cleave (F2), Power Lunge (3rd, S&F), Two-Handed Power Strike (TP1, Quint. Fgt)

Gear: +3 Dragonscale Armor(Quint. Fgt.;13,500), Durgo's Maul(+3 Huge Warhammer; 18,000), Belt of Giant Strength +4(16,000), Potion of Cure Serious Wounds(750), Potion of Invisibility(300)
Wealth: 1,450 gp

Atk +20/+15 melee (+3 Huge Warhammer; 2d6+23);
Full PA: +12/+7 (2d6+31)
Full PA + RA: +12/+7 (2d6+39) (AC drops to 19)
Full PA + RA + WF: +10/+10/+5 (2d6+39)
Full PA + RA + Charge Attack: +14 (2d6+49) (AC drops to 17)

I guess you've already got his description and history. :)
 
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If you've got any openings, I'm definitely interested in giving it a shot. Always did enjoy playing the bad guy on occasion.

Edit: By the way, if you'll have me in, what I have in mind is a half-fiend, half-elf (as using an elf as the base stock) assassin. I figure he/she (undecided on that) failed a vital mission to take out some of the enemy's leaders, managed to escape intact, and has decided to regroup with some "friendly" troops for protection.
 
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I'm keen to play a Goblin Wolfrider. I'm happy to make my own character, if someone can tell me how SS goblins differ from the details in the MM. Otherwise, I'm sure Uriel can handle it :)

Edit: while I think of it, I should mention that I'd like to take one fo the PrCs out of MotW - possibly Animal Lord or King of the Wild. I'll have to re-read both to decide which.
 
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Regarding half-Fiend. Yep, I was a bit Vague. Half Fiend as a template (+2 to whichever race that you choose for the 'Base').

Mickerus, that works just fine. You could even go a bit deeper and have your Half-Elf having joined the 'Horde' earlier, years even, as he/she might have come from a faction of the Elven Lands that lost a power struggle/his(her) family was slain by the ruling family/whatever. Half-Elf/Half- Fiend would be +2/3 winged

I'm open as to the background.

Goblins are pretty simple -2 Str, +2 Dex, -2 Cha
Small (+1 AC, Base Attack, +4 Hide)
+2 Fort Saves, +4 Move Silently.
I'd be willing to convert the 'Halfling Outrider' from S&F to a Goblin Worg Rider: You would gain the +6 to RIde and the Mounted Combat Feat as well (MM pg 108).

As well, I'll allow the 'Reptilian Creature' Template from Savage Species, as Zuregath was conducting some bizarre breeding experiments

Reptilian Creature
Size:Same as base
AC: +2 Natural Armor
+2 Str, +2 Con, +2 Wis
Claw attack 1D4 Small, 1D6 if Med, 1D8 if large
Gain Scent, Darkvision 60', Can hold breath twice as long as base creature.
+4 racial bonus to Jump amd Balance.
Level Adjustment +2

This one has some pretty cool mods, IMHO. Anyways, feel free to ask about anything else.


Durgo looks great, btw Velenne. Are those all of his skills?
Ogres have more in the way of mods, at least. A +3 Climb,+3 Listen,+3 Spot.
Btw again, I let you use Str for Intimidate in Combat situations where it would make more sense than Cha.
is AC and damage bonus make me queasy (and it makes me proud as a numbers cruncher to see such blatentl ruthlessness in the design of a killing Machine) :D

Go ahead and give him a fleshed out background, as Im going to do a Rogues Gallery, and folks like seeing where a character comes from (I do).

The Elven Nation that killed off most of your tribe some 10 years ago, and more recently your brother is Vyathara. Think Rome circa their height. Your folk were the Germanic Hordes that did not want to be 'assimilated'. They were happy eaing anyone foolish enough to wander into their territory.
In particular, you hold a vehement hatred for the Cynthelari, an Elven Sorcerer Caste that frequently used your folk for vivisection, as ogres take a deliciously long time to die... ( I never said that they were very nice, these Elves).
The last that you saw of your Father was being hauled off in a Force globe, the destined lad rat of these Hated Fiends.
 

Uriel_fire_of_Heaven said:
Goblins are pretty simple -2 Str, +2 Dex, -2 Cha
Small (+1 AC, Base Attack, +4 Hide)
+2 Fort Saves, +4 Move Silently.
I'd be willing to convert the 'Halfling Outrider' from S&F to a Goblin Worg Rider: You would gain the +6 to RIde and the Mounted Combat Feat as well (MM pg 108).

You mean the class with no BAB progression? I think I'll pass, unless you house ruled that :D

Would the MotW PrCs be OK? I can easily go with core classes only, if not.
 


Durgo's skills, unfortunately, are a reflection of his poor intelligence and the sacrifices I needed to make to get Tribal Defender. Namely Wilderness Lore (a cross-class skill) which became a sink-hole for those precious skill points he does get.

His damage made me queasy too. In the same way firing a bazooka into a gas truck gives me the warm fuzzies. :D
 

I'd like to Join in if I may

I have two concepts so far (in order of preference):

A goblin necromancer who "rides" an undead worg. Sort of and evil version of Yoda :D I'd use the Necromancy: Beyond the Grave by Moongoose Publishing as my primary resource.

OR

A drow fighter/cleric/blackguard with Nightmare mount.

Which Gods do we have the option of worshiping, Standard D&D, your own set ?
 
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