Removal of the limit on Daily Magic Item power uses

There is a custom feat called "Forceful Threat" that alllows to use you STR mod.

There's also the parts when the item tries to use it's daily ON ITS OWN ON YOU when you use it too much and you have to roll a saving though the stop it.

I have to write out the setting one day.

You could tie the reuse to a intimidate or bluff or diplomacy check... and maybe give the wizard a FEAT he can learn to use intelligence in place of CHA when interacting with magically bound spirits. Let the Shaman have it as a class feature of course.

A failed roll means no more uses today.
 

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I suggested that. The players prefer it this way. But I do force skill checks sometimes to keep the items in line outside of battle.

"Your hammer throws a tantrum because it wants more polish."
"It better stop it. Now!"
"Don, can't you control your kids.. weapons?"
"Your wand of Burning hands becomes unruly in the store. Better handle that"
"If they dont' stop it I'm grounding them both for a week!"
"Your armor laughs"


Don fought the next fight unarmed.
 

So I made an executive decision. Every item power that was daily, I made encounter, but still had to be "fueled" by the player (i.e. my heroic party could still only use 1 item an encounter, paragon could use 2 per encounter, epic 3). What happened after that? People started using there gear and were happy to get items with "Daily" powers in them.

WotC messed up both by making many AV items that are too strong due to at-wills/properties (e.g., Reckless Weapons or Iron Armbands of Power), and by making many daily power items too weak in the PH and AV.

Its not super-slick and has issues.For instance, One of our players had Dwarven Scale, which is a free heal per encounter. That was a little too powerful so I had to ammend that a healing surge was required. Touch ups are required here and there, but once you get a feel for what is right and wrong in 4e, thats not too hard to overcome

There are a number of items where the Daily power would be excessive if available as an encounter power (Displacer Armor, from AV, immediately comes to mind). Additionally, the limit of one item use per combat per tier means that if a player has one item with a broadly useful daily power (e.g., a Luckblade) the player doesn't get much benefit from having another daily available, so chances are he'll won't want any more Daily items because he'll be using the Luckblade every combat.

Items that already had encounter powers will generally be obsolete, with the large exception that if a character has enough items to be up against his daily use per combat limit, he can't effectively use any more items with daily powers (I'm assuming there's no limit on the use of items that already had encounter powers).

Another possibility to make items with dailies more useful is to just lower the level of the weaker items with daily powers as appropriate. Armor of Negation, I'm looking at you! It's an AV Armor, 4 levels over basic magic armor, so as high as it gets. Its only special is a daily power: Immediate Interrupt. Use this power when an attack misses you and deals half damage. You take no damage. Given the paucity of half damage attacks, this should be basic magic armor + 1 level, not +4 levels.

If you declare "All dailies are now encounters", players go looking for the strongest, Dwarven Armor type of daily power items and then you can nerf the most powerful ones. If you just say "if you want a daily power item, but it's not that good, let me know and I'll lower the level", players probably won't put in the same effort to find cool daily power items, because there's a low chance of getting something much better than its cost. That could be a positive or a negative.
 

Additionally, the limit of one item use per combat per tier means that if a player has one item with a broadly useful daily power (e.g., a Luckblade) the player doesn't get much benefit from having another daily available, so chances are he'll won't want any more Daily items because he'll be using the Luckblade every combat.
Agreed. This is so boring I had to make a change.
 

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