Zinovia
Explorer
I have also noticed that the players are hesitant to use the daily powers on items they have, and that they aren't all that interested in items with daily effects. As you say, they are not having fun with the loot they have found.
In order to encourage more usage of their daily items in combat, I had been considering having the utilitarian items such as the instant campsite not count against the character's daily item use. That didn't seem to go far enough however. Right now the characters have only 1 or 2 items each with daily powers. Even then, they hesitate to use them. While some are situational, others are much more useful in every fight, but I don't see them being used because of the guessing game of "Is this the right time?"
BobTheNob's solution is simple, and would go far to encourage players to use their daily items. I think it would make many of these items more fun. I'll have to look over what they have and see if any of it would be broken by allowing it's use once per encounter, but I don't think that's the case. Thanks Bob for the suggestion.
In order to encourage more usage of their daily items in combat, I had been considering having the utilitarian items such as the instant campsite not count against the character's daily item use. That didn't seem to go far enough however. Right now the characters have only 1 or 2 items each with daily powers. Even then, they hesitate to use them. While some are situational, others are much more useful in every fight, but I don't see them being used because of the guessing game of "Is this the right time?"
BobTheNob's solution is simple, and would go far to encourage players to use their daily items. I think it would make many of these items more fun. I'll have to look over what they have and see if any of it would be broken by allowing it's use once per encounter, but I don't think that's the case. Thanks Bob for the suggestion.