Doc Eldritch
First Post
One thing I found that slows down combat in 3.X games is the glut of attacks that start occurring at higher levels. Iterative attacks are one of the things that always annoyed me about 3.X, and the lack thereof are one of the few things I really liked about 4.0.
Enough of 4.0 does not interest me enough to switch over (yet), aside from the fact that I have TONS of 3.X books, and don't really need to be spending cash on the 4.0 ones.
What I am curious about, is if anyone else has gotten rid of iterative attacks in 3.X style games, and if so, what did you do and how did it turn out? Since I know that just ditching them entirely is a good way to mess up non mage types even more than they already can be at higher levels, I have been wrestling with ways to balance things out.
One idea I have had, has been to alter attacks as follows:
1: All damage done in melee and by ranged weapons (not spells or spell like abilities), is increased by the attacker's BaB. Thus, if a character has a BaB of +15, a +4 STR bonus, and is wielding a +3 weapon doing 1d8 damage, on a hit he would do 1d8+22 damage.
2: There would be feats to allow an extra attack, and fighter types would be able to take the feat an extra time for a total of 3 attacks. Not sure if I would penalize BaB on the extra attacks, but am thinking no, just for speed of play. Other feats, like Two Weapon Fighting, or class abilities like Flurry of Blows, would work as normal, including penalties to the extra attacks.
Thoughts? Suggestions? Particularly interested in your experiences with removing iterative attacks and how you compensated the classes, if at all!
Enough of 4.0 does not interest me enough to switch over (yet), aside from the fact that I have TONS of 3.X books, and don't really need to be spending cash on the 4.0 ones.

What I am curious about, is if anyone else has gotten rid of iterative attacks in 3.X style games, and if so, what did you do and how did it turn out? Since I know that just ditching them entirely is a good way to mess up non mage types even more than they already can be at higher levels, I have been wrestling with ways to balance things out.
One idea I have had, has been to alter attacks as follows:
1: All damage done in melee and by ranged weapons (not spells or spell like abilities), is increased by the attacker's BaB. Thus, if a character has a BaB of +15, a +4 STR bonus, and is wielding a +3 weapon doing 1d8 damage, on a hit he would do 1d8+22 damage.
2: There would be feats to allow an extra attack, and fighter types would be able to take the feat an extra time for a total of 3 attacks. Not sure if I would penalize BaB on the extra attacks, but am thinking no, just for speed of play. Other feats, like Two Weapon Fighting, or class abilities like Flurry of Blows, would work as normal, including penalties to the extra attacks.
Thoughts? Suggestions? Particularly interested in your experiences with removing iterative attacks and how you compensated the classes, if at all!
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