Sadrik
First Post
So this is a thread to discuss the ramifications of removing the full round action from the 3.5/OGL. What would happen? It may solve several problems that people have namely the stand still feature of the full attack.
Full-Round Actions:
Full attack
Cast spell with casting time 1 round
Charge
Deliver coup de grace
Escape from a net
Extinguish flames
Light a torch
Load a heavy or repeating crossbow
Lock or unlock weapon in locked gauntlet
Move 5 Feet through Difficult Terrain
Prepare to throw splash weapon
Run
Use skill that takes 1 round
Use touch spell on up to six friends
Withdraw
Move 5 Feet through Difficult Terrain
So some of these actions clearly will become standard actions. Others will need some other explanations. Run, loading a crossbow and cast a spell with a casting time of 1 round, what should happen there? Charge?
Full-Round Actions:
Full attack
Cast spell with casting time 1 round
Charge
Deliver coup de grace
Escape from a net
Extinguish flames
Light a torch
Load a heavy or repeating crossbow
Lock or unlock weapon in locked gauntlet
Move 5 Feet through Difficult Terrain
Prepare to throw splash weapon
Run
Use skill that takes 1 round
Use touch spell on up to six friends
Withdraw
Move 5 Feet through Difficult Terrain
So some of these actions clearly will become standard actions. Others will need some other explanations. Run, loading a crossbow and cast a spell with a casting time of 1 round, what should happen there? Charge?