Sadrik
First Post
There are no 0 level spells, they are moved to 1st level.
Cantrip is a tag on certain spells, allowing it to be cast at reduced effect without losing it from memory.
Spells from Basic:
Bless: As a cantrip can add +1
Burning Hands: 1d6 as a cantrip
Fire Bolt: 1d10 as a cantrip, or 2d10, and 1d10 per slot level higher
Guidance: As a cantrip can add +1
Guiding Bolt: is a level 2 spell
Inflict Wounds: 1d10 as cantrip
Mage Armor: Cantrip
Magic Missile: 1 dart as a cantrip
Resistance: adds flat +2 or as a cantrip can add +1
Sacred Flame: 1d8 as a cantrip, or 2d8, and 1d8 per slot level higher
Shocking Grasp: 1d12 as a cantrip, or 2d12, and 1d12 per slot level higher
Thunderwave: 1d8 as cantrip
Other first level spells can be extrapolated as well.
Cantrip is a tag on certain spells, allowing it to be cast at reduced effect without losing it from memory.
Spells from Basic:
Bless: As a cantrip can add +1
Burning Hands: 1d6 as a cantrip
Fire Bolt: 1d10 as a cantrip, or 2d10, and 1d10 per slot level higher
Guidance: As a cantrip can add +1
Guiding Bolt: is a level 2 spell
Inflict Wounds: 1d10 as cantrip
Mage Armor: Cantrip
Magic Missile: 1 dart as a cantrip
Resistance: adds flat +2 or as a cantrip can add +1
Sacred Flame: 1d8 as a cantrip, or 2d8, and 1d8 per slot level higher
Shocking Grasp: 1d12 as a cantrip, or 2d12, and 1d12 per slot level higher
Thunderwave: 1d8 as cantrip
Other first level spells can be extrapolated as well.