Klaus
First Post
Without wanting to convert monsters and such:GlassJaw said:I've always found high-level play in 3ed frustrating and the Big 6 are a big reason why. As I mentioned in the 4E magic item thread, I don't have a problem so much with item creation but the ability of players to cherry-pick the exact items they want, which are invariably always the Big 6.
So what if you removed all static plus items from 3ed and left in item creation.
Items that have both special abilities and pluses, like weapons, shields, and armor, would have abilities only.
Assuming you did this on both side - the PC's and NPC's/monsters - how much conversion would still have to be done? What would be some of the potential problem areas? Would one aspect of the game - saves, attack bonuses, armor class, etc - scale differently from levels 1-20 than another? Would one of those mechanics get more or less effective from levels 1-20?
Give the players more ability boosts. Star Wars Saga gives out two ability boosts at every 4th level (can't boost the same ability, though). If you want to keep gauntlets of ogre power, they increase a PC's carrying capacity as if he were one size larger, and the PC can wield two-handed weapons in one hand. Belts of giant strength increase carrying capacity by two size categories, and the unarmed strike of a PC also increases.
Give the PCs a +1 to all saves and a +1 luck bonus to AC at every 5th level.
Give non-spellcasters +1 to hit and damage at every 3rd level (max. +5 at 15th).
Reduce treasure by about half.