MichaelSomething
Legend
Tired: Complaining about HP Bloat
Wired: Tripling damage instead
Wired: Tripling damage instead
That was then. My new record for longest fight in 5e was the finish of RotFM, which stretched over 3 3.5-hour sessions.The longest I had was three 8-hours long game sessions with a party over level 20 (3.5E).
Bingo. We switched to Cypher System and run DnD modules and campaigns there now. No HP! Just Might, Speed, and Intellect pools used for rolls and health together. Yummy.So, why am I doing this? BECAUSE COMBAT TAKES WAY TOO LONG! The culprit? Hit point bloat (IMO anyway).
How are 5e crits "vastly overpowered" when compared to 3e or 4e?Not my experience. I am not sure if any foes they fought in any of the 5e stuff I ran, ToD and OotA, along with some stand alone stuff, lasted more than 3 rounds. Demogorgon lasted 3 against a 10-11th level party. And I gave him max HP. But 5e is very swingy due to crits being IMO vastly overpowered. Its really a luck of the dice and if you crit on an attack with bonus dice damage then watch out! If I ran 5e again I'd find a way to make some combats go longer.
IME fights were pretty much entirely determined on the crits, which isn't unique to 5e but doubling all damage dice gets crazy. Paladin smites and rogue sneak attacks when they are getting crits do a massive amount of damage. Just seeing how the demons princes were pretty much a joke due to crits was a bit of a letdown from a story standpoint. In what I'm running now a nat 20 is just max damage which makes it better IMO. Again IME and maybe yours is different.How are 5e crits "vastly overpowered" when compared to 3e or 4e?
That's not what I asked.IME fights were pretty much entirely determined on the crits, which isn't unique to 5e but doubling all damage dice gets crazy. Paladin smites and rogue sneak attacks when they are getting crits do a massive amount of damage. Just seeing how the demons princes were pretty much a joke due to crits was a bit of a letdown from a story standpoint. In what I'm running now a nat 20 is just max damage which makes it better IMO. Again IME and maybe yours is different.
But I'm not a big fan of crits to begin with. I'm better with it just being an automatic hit.
And its been so long since I played 3e, and never ran 4e I'm not sure I can remember if it was the same outcome.
Good call. Elegant. Thought-provoking.So, why am I doing this? BECAUSE COMBAT TAKES WAY TOO LONG! The culprit? Hit point bloat (IMO anyway).
It also has some great side-effects!
1. It really makes low CR creatures more potent because not only can they hit, but when they do it matters MORE. . .
2. Scary monsters are SCARY, I mean like WOW, SCARY! . . .
3. Magic kills. . .