I’ve just come across this thread - 13 years later
I once had an idea when reading the Use Magic Device skill, and thought to myself, Spellcraft is one of the preeminent skills for a caster, it represents their ability to understand the mechanics and theories and nuances of spell casting, and yet it lacked any real “crafting” - this inspired me to create the following rule addition to the Spellcraft skill, I haven’t visited it in a while and never did get the chance to play test it, but this article encouraged me to post it here.
SPELLCRAFT (INT; TRAINED ONLY)
You may emulate the required ability score (Intelligence, Wisdom, or Charisma) when learning, preparing, or casting a spell.
Check: To learn, prepare or cast a spell, you must have an ability score equal to at least 10 + the spell’s level (Intelligence for wizard spells, Wisdom for divine spells, Charisma for sorcerer or bard spells).
Your effective ability score (appropriate to your class) is equal to your Spellcraft check result minus 15. Note that you may still fail to meet the minimum score if the skill check is not high enough, in this case you either fail to learn the spell, or the spell is wasted during preparation or casting. If you already have a high enough score in the appropriate ability, you do not need to make this check.
Spell Difficulty Class (DC) and spell effects are based on your original, unaltered ability score.
This skill applies only to spells you can already access by class and level.
An emulated ability score does not grant bonus spells.
Action: Free as part of learning, preparing, or casting a spell.
Try Again: No for preparing or casting a spell; failure results in the loss of the spell or spell slot. Yes for learning a new spell; you must rest for 8 hours before trying again.
You can try a Spellcraft check as often as you want, each attempt applies to a new spell.
Special: Emulated ability scores apply only to your own personal spell casting. To emulate an ability score for magic items, see the Use Magic Device skill.