rgard
Adventurer
Been reading the "Kicking out a player: share your stories/advice" thread:
http://www.enworld.org/showthread.php?t=201421
And it got me to wondering about the reverse: how others have extricated themselves from a gaming group.
Did you just stop showing up? Or maybe explain why you wouldn't return? Maybe start a PC war, then leave?
Two groups I left:
1. This group was mostly composed of Pitt (University of Pittsburgh) gamers. I played one session with them (back in 1980) when I was home from school (Go Blue!). The DM rolled all the dice...I mean all the dice and behind his DM screen at that. He'd inform us after a round whether we hit or not and whether we were hit or not. The departure was pleasant enough. I told them I had enjoyed myself, but would have had a better time if I could roll my own dice. I asked the DM if he would ever allow the players to roll their own dice; he said no. I thanked him for the D&D session and told him it wasn't a good fit.
2. The second group I left was with some guys I met (back in 1997 or so) at a Gamekeeper chain shop in Tysons Corner, VA. Struck up a conversation with some others looking at 2E stuff and they ended up inviting me to their game the following Friday night. It was a high level 1E/2E hybrid campaign.
I show up with my high level 1E Magic User, the DM reviews and approves the character and we get started after some metagaming intros. The group consists of the 2 guys I met at the store, the DM and 2 other players. The next thing I know, one of the players (one who initially invited me) passes the DM a note, DM reads it and tells me to roll for surprise. Huh? Yep, the player who invited me had his character attack my MU. My MU takes a boatload of damage, but makes a save against some magical effect from the weapon used.
I have my MU beat feet from the area of the attack. Everybody is then passing the DM notes (including me). To simplify things I am moved to the kitchen and the DM moves between the living room and the kitchen during each round. Long story short, my MU killed all of them bar the Druid who took no offensive action against my MU. I took all their stuff.
The one player (who started the pc fight) gets irate and I find myself being told to leave the appartment. The DM follows me out and apologizes saying he had never seen the players behave that way. I was baffled by the entire experience.
To truly make this bizarre, I was invited back for the following session by the DM as he said the players wanted a second crack at my MU. I thanked him, but said I thought it not a good idea....besides, I had all their stuff.
Thanks,
Rich
http://www.enworld.org/showthread.php?t=201421
And it got me to wondering about the reverse: how others have extricated themselves from a gaming group.
Did you just stop showing up? Or maybe explain why you wouldn't return? Maybe start a PC war, then leave?
Two groups I left:
1. This group was mostly composed of Pitt (University of Pittsburgh) gamers. I played one session with them (back in 1980) when I was home from school (Go Blue!). The DM rolled all the dice...I mean all the dice and behind his DM screen at that. He'd inform us after a round whether we hit or not and whether we were hit or not. The departure was pleasant enough. I told them I had enjoyed myself, but would have had a better time if I could roll my own dice. I asked the DM if he would ever allow the players to roll their own dice; he said no. I thanked him for the D&D session and told him it wasn't a good fit.
2. The second group I left was with some guys I met (back in 1997 or so) at a Gamekeeper chain shop in Tysons Corner, VA. Struck up a conversation with some others looking at 2E stuff and they ended up inviting me to their game the following Friday night. It was a high level 1E/2E hybrid campaign.
I show up with my high level 1E Magic User, the DM reviews and approves the character and we get started after some metagaming intros. The group consists of the 2 guys I met at the store, the DM and 2 other players. The next thing I know, one of the players (one who initially invited me) passes the DM a note, DM reads it and tells me to roll for surprise. Huh? Yep, the player who invited me had his character attack my MU. My MU takes a boatload of damage, but makes a save against some magical effect from the weapon used.
I have my MU beat feet from the area of the attack. Everybody is then passing the DM notes (including me). To simplify things I am moved to the kitchen and the DM moves between the living room and the kitchen during each round. Long story short, my MU killed all of them bar the Druid who took no offensive action against my MU. I took all their stuff.
The one player (who started the pc fight) gets irate and I find myself being told to leave the appartment. The DM follows me out and apologizes saying he had never seen the players behave that way. I was baffled by the entire experience.
To truly make this bizarre, I was invited back for the following session by the DM as he said the players wanted a second crack at my MU. I thanked him, but said I thought it not a good idea....besides, I had all their stuff.
Thanks,
Rich