Kae'Yoss
First Post
We also had a couple of instants where people had the spotlight more than others:
In one game, my character was basically the most powerful bladesinger on the planet (epic games), and when the queen went missing, he was named as acting ruler of all elves (though, if you know the FR, you know that "all" part is mostly for show). Not that he did actually much ruling - he was more concerned with getting the queen back, so he left a council of elders in charge while he looked for the queen, tried to stop the BBEGs, and try to get the new elven subrace that seemed to appear out of nowhere to ally with the rest of the People - but he could have.
The other two characters didn't have such lofty positions, but the half-elf druid was ruler of the Verdant Order (or however that group where the Verdant Lords come from is called), and the elf wizard was head of a wizards' guild (and the town the guild was based in). And if he invested himself in elven dealings and culture instead of grasping wealth and power whenever he could, not caring for the problems of his race, he probably could have attained a lot of status, too.
I had a blast in that campaign, and so did the other two, especially the druid. The wizard not quite as much, but that was his fault: In a good campaign, his character was CN (officially, most of his actions were CE). No wonder the other two party members didn't trust him and he couldn't get quite as far as he wanted in some endeavours, and didn't have the trust of his good aligned party members. But that guy's always playing characters that are contrary. It doesn't matter what it is, the player finds a way not to cooperate with the party too well.
In another campaign, one character was the descendant of someone pretty important and with the powers he inherited (mostly "able to use plot device X", mind you) responsible for the survival of a whole subrace. The rest of the group still had a great time. It was the same DM as before, and if anyone would have been unconfortable with anything, he'd have changed it, both in this campaign and the other one.
Only if everyone's fine with that. And this should be discussed before the first die is rolled.
I personally had some bad experiences with this (though I must say that at least some of it was due to a jerk who was too dumb to keep character and player apart), so I'm against PvP unless I'm convinced that it will prove beneficial, and the players are able to handle it properly.
In one game, my character was basically the most powerful bladesinger on the planet (epic games), and when the queen went missing, he was named as acting ruler of all elves (though, if you know the FR, you know that "all" part is mostly for show). Not that he did actually much ruling - he was more concerned with getting the queen back, so he left a council of elders in charge while he looked for the queen, tried to stop the BBEGs, and try to get the new elven subrace that seemed to appear out of nowhere to ally with the rest of the People - but he could have.
The other two characters didn't have such lofty positions, but the half-elf druid was ruler of the Verdant Order (or however that group where the Verdant Lords come from is called), and the elf wizard was head of a wizards' guild (and the town the guild was based in). And if he invested himself in elven dealings and culture instead of grasping wealth and power whenever he could, not caring for the problems of his race, he probably could have attained a lot of status, too.
I had a blast in that campaign, and so did the other two, especially the druid. The wizard not quite as much, but that was his fault: In a good campaign, his character was CN (officially, most of his actions were CE). No wonder the other two party members didn't trust him and he couldn't get quite as far as he wanted in some endeavours, and didn't have the trust of his good aligned party members. But that guy's always playing characters that are contrary. It doesn't matter what it is, the player finds a way not to cooperate with the party too well.
In another campaign, one character was the descendant of someone pretty important and with the powers he inherited (mostly "able to use plot device X", mind you) responsible for the survival of a whole subrace. The rest of the group still had a great time. It was the same DM as before, and if anyone would have been unconfortable with anything, he'd have changed it, both in this campaign and the other one.
Lanefan said:There's nothing at all wrong with secrets within the party. Just like in real life, who tells *all* their friends *everything*? And, PvP play is not always unhealthy; sometimes, it's better than the adventure!![]()
Only if everyone's fine with that. And this should be discussed before the first die is rolled.
I personally had some bad experiences with this (though I must say that at least some of it was due to a jerk who was too dumb to keep character and player apart), so I'm against PvP unless I'm convinced that it will prove beneficial, and the players are able to handle it properly.