renau1g's Fort Belurian Adventure [Pathfinder] - OOC

Oh, MAN! I opened this thread all ready for a fight! As soon as I saw your post, though, all I could do was just sit here and laugh. Fairly confident is about right, and also describes my own level of confidence.


I just remember the last time I DMed a large group of 12th level PCs. It was a mess.
 

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Shay - Looking at the adventure now, it's listed as Wilderness/Dungeon, and reading through it, it's about 40%/60% give or take.
 


Hey! a nooooobie! can I pick on him? huh? please?

Just Kidding Big Eye. I only pick on Lief. He is fun to pick on. He picks on me back, so things may seem vicious, but they are not.

where is Norwat? and Ryan, I seriouly doubt any relation to Glass Eye. I know who Glass Eye is. But I am not telling!!
 
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My PC is coming along alright; I didn't realize how many little changes the Pathfinder rules implement, though. With that said, I think I really like them. :)
 


OK, I have a slight deific difficulty. Actually, a conflict between the Domain powers of a domain that I want for my character and the tenets of the Deity that I want him to serve.

Here it is:

I want him to serve Kelemvor, taking Death and Protection as his domains. The domain power for Death at 8th level is Call Undead, but Kelemvor commands his clerics never to rebuke or command undead - to destroy them at every turn. The same problem will arise at 16th level (assuming we make it there) when he would pick up Create Undead. I know this is pre-PF and was intended to be instruction for the channeling of negative/positive energy but it's a pretty big deal, a central aspect of Kelemvor's (and by extension His cleric's) personality.

I can see a few resolutions:

1) You could forbid me to take the Death domain (not the one I prefer, but I'd do it if you asked/insisted).
2) We could simply ignore the conflict, but as I said this is a big deal for Kelemvor.
3) I could pick a different deity, but I like Kelemvor (I like his approach to death/dying, it seems like his clerics would be easy to get along with as party members, and he's the only one that offers both of the domains I'm most interested in).
4) We could look for (or make our own) powers to substitute in those two spots that are of similar build and impact but are more in keeping with Kelemvor's tenets. My suggestion would be to substitute the 8th and 16th level powers (Staff of Order and Dictum) from the Law domain, but that's just a first thought.
 

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