renau1g's Fort Belurian Adventure [Pathfinder] - OOC

Incidentally, renau1g, I've been thinking more about my Sorcerer: I'm leaning now toward a Celestial Bloodline sorcerer, possibly multiclassing as a Paladin. :) Weirdly enough, the thought crossed my mind to strongly consider making the character favor Necromancy spells. For example, his two spells at first level might well be Chill Touch and Cause Fear. How psycho is that? (Don't answer that, Rhun! ;) )
 

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Incidentally, renau1g, I've been thinking more about my Sorcerer: I'm leaning now toward a Celestial Bloodline sorcerer, possibly multiclassing as a Paladin. :) Weirdly enough, the thought crossed my mind to strongly consider making the character favor Necromancy spells. For example, his two spells at first level might well be Chill Touch and Cause Fear. How psycho is that? (Don't answer that, Rhun! ;) )

I'm not answering...I'm just advising that if you go this route, you should consider something like Eldritch Knight. Otherwise you'll end up with a really subpar character. :)
 

The only other FR god I could find with Death and Protection is Urogalan, from the Halfling Pantheon. :)
Yeah! Make Mowgli play another munchkin like Manny to get the domains he wants! :)

(Although, your average halfling is about twice Manny's size, come to think of it.)
 

Alright...bad Shayuri, bad! :)

Not bad - I know you were being helpful, and my reply was a little snappish. Sorry about that. :blush::o

I think the issue is that he really wants his PC to follow Kelemvor.

What was the other Domain besides Death that you wanted, Mowgli?

I'll take a look tomorrow for you and see if I can find a suitable replacement for you on those 2 levels.

After thinking about it, I think a big part of the issue is that I don't really know exactly what I want. In 30 years of gaming, I can't recall having played even one Cleric. In fact, I don't think I've even generated one for a game that didn't go anywhere. They just didn't appeal to me. The PF Clerics feel a little different and I think I'll enjoy playing one.

The issue with the Death vs. Repose domains is player rather than character based. Most of the powers in the Repose domain don't appeal to me at all. This is likely because when it comes to actual game play I'm not very sophisticated or subtle. Even those powers I like I'd probably never remember to use. The Death Domain is pretty straightforward and seems like it would be great for enhancing offensive effectiveness. The Protection Domain balances this nicely as it is more about working as a party member - many of it's powers are effective when used on allies.

I suggested substituting the 8th and 16th level powers from the Law domain for two reasons: They fit with Kelemvor's philosophy (Law is actually one of his domains as well) and they suit my straightforward play style. I'm surely open to other ideas, though.


What I'd thought about was a half-elf Cleric who was drawn to the death deities because of the combination of his human mortality and his elvish immortality. This duality sparked a fascination with death as well as questions about the nature of death and the afterlife. The tenets and credos of the older death deities didn't really serve to answer his questions - they were all too mysterious, too self serving, etc. But Kelemvor actually addresses the balance between life and death, the natural order of that duality and has a policy of demystifying Death.

This character was drawn to the mercenary life by his fascination with death - who else would see so much of it?

I don't know what everyone else was thinking about in terms of alignment or philosophy, so I'm a uncertain about how far to go in that direction. My initial thought was to play a character with a prosecutor's philosophy in regards to the bad guys - applying a 'stress test' to their timeline. He'll do everything he can to end their life, and if they survive that means it wasn't their time to go. He'd combine this with the defender's ideas about the good guys and innocents - the bad guys are doing everything they can to end other lives, and he'll do everything he can to protect them - if they die anyway, Kelemvor wanted them because it was their time.

That sounds like Lawful (for following the Laws of Death, if not always those of society) Good (good guys & innocents vs. bad guys) to me. Will that work with what everyone else was thinking?
 

I was actually thinking lawful neutral fighter, mercenary with a strong code... or if we are from (what was it ? balders gate?) a large city, he would be from the guard there. His brother being a mercenary of the flaming fist and he considers family and friends as priceless and therefor he is wanting to find his brother who was stationed at this fort.

so, Lawful Neutral (example:I don't care who started the fight. You are both going to jail!) but strong life values. ( Example:I am takeing this fight off the street because you might hit an innocent bystander, or even a not-so-innocent bystander. And yes, you are still going to jail for public display of altercaation) if that makes any sense.
 

Not bad - I know you were being helpful, and my reply was a little snappish. Sorry about that. :blush::o

[sblock=The rest of Mowgli's LONG post]After thinking about it, I think a big part of the issue is that I don't really know exactly what I want. In 30 years of gaming, I can't recall having played even one Cleric. In fact, I don't think I've even generated one for a game that didn't go anywhere. They just didn't appeal to me. The PF Clerics feel a little different and I think I'll enjoy playing one.

The issue with the Death vs. Repose domains is player rather than character based. Most of the powers in the Repose domain don't appeal to me at all. This is likely because when it comes to actual game play I'm not very sophisticated or subtle. Even those powers I like I'd probably never remember to use. The Death Domain is pretty straightforward and seems like it would be great for enhancing offensive effectiveness. The Protection Domain balances this nicely as it is more about working as a party member - many of it's powers are effective when used on allies.

I suggested substituting the 8th and 16th level powers from the Law domain for two reasons: They fit with Kelemvor's philosophy (Law is actually one of his domains as well) and they suit my straightforward play style. I'm surely open to other ideas, though.


What I'd thought about was a half-elf Cleric who was drawn to the death deities because of the combination of his human mortality and his elvish immortality. This duality sparked a fascination with death as well as questions about the nature of death and the afterlife. The tenets and credos of the older death deities didn't really serve to answer his questions - they were all too mysterious, too self serving, etc. But Kelemvor actually addresses the balance between life and death, the natural order of that duality and has a policy of demystifying Death.

This character was drawn to the mercenary life by his fascination with death - who else would see so much of it?

I don't know what everyone else was thinking about in terms of alignment or philosophy, so I'm a uncertain about how far to go in that direction. My initial thought was to play a character with a prosecutor's philosophy in regards to the bad guys - applying a 'stress test' to their timeline. He'll do everything he can to end their life, and if they survive that means it wasn't their time to go. He'd combine this with the defender's ideas about the good guys and innocents - the bad guys are doing everything they can to end other lives, and he'll do everything he can to protect them - if they die anyway, Kelemvor wanted them because it was their time.

That sounds like Lawful (for following the Laws of Death, if not always those of society) Good (good guys & innocents vs. bad guys) to me. Will that work with what everyone else was thinking?[/sblock]
I was kinda thinking of making my Celestial Sorcerer L/G also. Sounds to me like these two would make a good team! I like your dude a lot, Mowgli! Very cool ideas. The whole death thing is almost....... refreshing?
 

Wow, man! I didn't expect you to be joining another game! If I had known I'd have already apologized for not including you in my new one. (I already apologized to Mowgli and DeWar, I think.) (I'm pretty sure Mowgli een forgave me, too! DeWar? Mmmm, not so much!) (Oh, what the heck, I might as well let three more in, right?) (If you all: Scotley, Mowgli, and Scott DeWar, do want in, that is...)

Here's a link to the recruiting thread:
http://www.enworld.org/forum/talking-talk/255864-leifs-been-shanghaied-d-d-3-5-ooc-8.html

With much regret, I think I'm going to have to stay out of this one . . .

I looked at the thread and was almost instantly in over my head. Much fun as it would be to play a 12th level Rogue, I've got enough on my plate now that if I take on anything else all the other stuff will start to suffer.
 

I was kinda thinking of making my Celestial Sorcerer L/G also. Sounds to me like these two would make a good team! I like your dude a lot, Mowgli! Very cool ideas. The whole death thing is almost....... refreshing?

Sweet! A Death Worshipper and a Would Be Angel. Infinite possibilities . . .

Sounds like we'll get along well with DeWar's character as well.
 

I like the party meshing going on. Mowgli I see no reason why they can't be substituted out in keeping with Kelemnvor's creed.

I approve! Both of the concept and changing the lvl 8 power from Call Undead to Staff of Order and (if we get there) the lvl 16 power from Create Undead to Dictum.

Note: I really like Kelemnvor as well (especially the newer more Neutral version of him) and I see him having the Death domain (even if the rules state otherwise) he's the friggin' god of Death after all.
 

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