Not bad - I know you were being helpful, and my reply was a little snappish. Sorry about that.

[sblock=The rest of Mowgli's LONG post]After thinking about it, I think a big part of the issue is that I don't really know exactly what I want. In 30 years of gaming, I can't recall having played even one Cleric. In fact, I don't think I've even generated one for a game that didn't go anywhere. They just didn't appeal to me. The PF Clerics feel a little different and I think I'll enjoy playing one.
The issue with the Death vs. Repose domains is player rather than character based. Most of the powers in the Repose domain don't appeal to me at all. This is likely because when it comes to actual game play I'm not very sophisticated or subtle. Even those powers I like I'd probably never remember to use. The Death Domain is pretty straightforward and seems like it would be great for enhancing offensive effectiveness. The Protection Domain balances this nicely as it is more about working as a party member - many of it's powers are effective when used on allies.
I suggested substituting the 8th and 16th level powers from the Law domain for two reasons: They fit with Kelemvor's philosophy (Law is actually one of his domains as well) and they suit my straightforward play style. I'm surely open to other ideas, though.
What I'd thought about was a half-elf Cleric who was drawn to the death deities because of the combination of his human mortality and his elvish immortality. This duality sparked a fascination with death as well as questions about the nature of death and the afterlife. The tenets and credos of the older death deities didn't really serve to answer his questions - they were all too mysterious, too self serving, etc. But Kelemvor actually addresses the balance between life and death, the natural order of that duality and has a policy of demystifying Death.
This character was drawn to the mercenary life by his fascination with death - who else would see so much of it?
I don't know what everyone else was thinking about in terms of alignment or philosophy, so I'm a uncertain about how far to go in that direction. My initial thought was to play a character with a prosecutor's philosophy in regards to the bad guys - applying a 'stress test' to their timeline. He'll do everything he can to end their life, and if they survive that means it wasn't their time to go. He'd combine this with the defender's ideas about the good guys and innocents - the bad guys are doing everything they can to end other lives, and he'll do everything he can to protect them - if they die anyway, Kelemvor wanted them because it was their time.
That sounds like Lawful (for following the Laws of Death, if not always those of society) Good (good guys & innocents vs. bad guys) to me. Will that work with what everyone else was thinking?[/sblock]