renau1g's Fort Belurian Adventure [Pathfinder]

Baelor is likely moving up - I'll move to take their attention off of him.

Mourn mutters a few syllables as he lays a finger lightly on his holy symbol, and moves forward and to the center of the path, sword in hand and prepared to defend himself and counter attack.

Baelor creeps forward through the thick undergrowth and shadows, moving as silently as possible.

"yes, i agree. We see them, and they see us. I will make the first peaceful gesture to make things snmoother."

Vernon makes perposeful gestures to be well see to unstring and wrap his bow, finally putting it away in its place.

"Shall we dance" he says to noone in particular.

Maighan makes an aggrived 'shh' noise at the others, then looks at the jungle again.

"Hello? We're not looking for trouble. Let us go past in peace. We've no quarrel with you."

Moving his hands into the first gestures of an attack spell, Rych comments, "Well, lets get closer and see what this lot is about. Somethings funny here.

Iffy casts Shield on himself, and hides behind the nearst tree (or "tree-like companion"). Iffy moves and takes shelter behind Vernon.

The humanoids rush out of the jungle towards Mourn, seeming to relish the cleric being so alone. The humanoids have a bearlike appearance and their fur is dark green and brown. The carry longspears and little else besides their leather loincloths. They quickly surround Mourn and stab at him from all angles, most of them stand just within the protective foliage of the jungle. Three of the spears find holes in the cleric's armour, despite Kelemnvor's shielding presence.

[sblock=Enemies look like this]
MonFaePG75.jpg
, except their fur is dyed differently.[/sblock]

[sblock=OOC]
*Can everyone please list at least AC and hp in their posts?

Thanks!

Mourn takes 35 damage from 3 attacks.

Status:
Baelor - Hiding in Shadows
Rych - Blur - 47/48 rounds.
Iffy - Shield - 48/48 rounds.
Mourn - Shield of Faith - 48/48 rounds

Initiative:
Mourn - 22 <- You're up
Baelor - 19
Vernon - 19
Maighan - 16
Rych - 13
Iffy - 10
Enemies - 10
[/sblock]
 
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Seeing the attack, Baelor steps forward out of concealment and engages the nearest humanoid, slashing at it with Korralux. The blade hums with the sound of electricity as it cuts through the air.


AC 25, Hit Points 93/93

5' step to K14. Full attack. (not sure if stepping out of concealment to attack gets me a bonus to attack and my +2d6 sneak attack damage - Renau1g's call)

Waraxe +1 +13/+8 (1d10+7, +1d6 electricity /19-20)
 

Mourn Braegan

*cough* Well, that worked better than I expected . . . and shows they're not friendly! the bloodied half-elf thinks. I guess its time to go to work.

His bastard sword whistles as it cleaves the air, slashing toward one of the creatures in a brutal attack.

[sblock=Action/Rolls]Full Attack against one creature:
To Hit (1d20+9=19, 1d20+4=20)
Damage (1d10+4=14, 1d10+4=11)[/sblock]

Sorry Ryan - meant to post my stat block last time but forgot . . .

[sblock=Stat Block]
Code:
   HP: 37/72     AC: 24   AC(T): 17   AC(FF): 21
 Init: +02    ST(F):+12   ST(R):+08    ST(W):+14

  BAB: 06       CMB: 08

Weapon                  Attack    Damage      Critical
Death's Edge            +9/+4     1d10+4      17-20/x2
Crossbow (Heavy)        +9        1d10        19-20/x2

Channel Energy (Turn Undead, 4d6 Damage, DC 19) 8/8 per Day

Domain Powers:
    Death Domain		Protection Domain
    * Bleeding Touch		* Resistant Touch
    * Cause Fear (4/4)		* Sanctuary (4/4)
    * Death Knell		* Shield Other
    * Staff of Order (8/8)	* Aura of Protection (8/8)

Spells:
    Orisons			First Level
    * Detect Magic		* Command
    * Read Magic		* Doom
    * Resistance		* Protection from Evil (2/2)
    * Stabilize			* [s]Shield of Faith[/s]

    Second Level		Third Level
    * Calm Emotions		* Invisiblity Purge
    * Remove Paralysis		* Magic Circle Against Evil
    * Restoration, Lesser	* Searing Light
    * Spiritual Weapon		* Searing Light

    Fourth Level
    * Divine Power
    * Holy Smite
    * Order's Wrath
[/sblock]
 

young Vernon Mandison has never seen these creatures befor, but an attack on allies is still just that: an attack.

[sblock=ooc question]can you do a charge to a position that is diagnal to ones target? if not ingnore my proposed action below.[/sblock]

OOC: they look like quaggoths from 2nd ed


running at full speed, vernon draws his sword and speeds to be at the clerics side.

move to H,15
dharge
[sblock=charge from d20 srd] Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. However, it carries tight restrictions on how you can move.
Movement During a Charge

You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent.

You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.) Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. (Helpless creatures don’t stop a charge.)

If you don’t have line of sight to the opponent at the start of your turn, you can’t charge that opponent.

You can’t take a 5-foot step in the same round as a charge.

If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn.
Attacking on a Charge

After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the start of your next turn.

A charging character gets a +2 bonus on the Strength check made to bull rush an opponent.

Even if you have extra attacks, such as from having a high enough base attack bonus or from using multiple weapons, you only get to make one attack during a charge.
Lances and Charge Attacks

A lance deals double damage if employed by a mounted character in a charge.
Weapons Readied against a Charge[/sblock]

AC 18 (20 norm)
Hp 84/84

attack +18
damage 2d6+12


1d20+18=20, 2d6+12=20
no crit damage 20 hp on creature at G,16, his 2 handed sword raised high and full body weight going into the attack


Spears, tridents, and certain other piercing weapons deal double damage when readied (set) and used against a charging character.
 

[sblock=OOC Scott DeWar]
Yes very astute of you they are quaggoths, from the Monsters of Faerun book. Also, yes that's fine. A charge works as long as you can reach them.
[/sblock]
 

[sblock= for the dm] I really need to forget what i have read in the monster manuals of previous editions. For once, I can verifyably say that I don't femember much about them, though. My table top friens all claim i have the books memorized. I try not to, though.

As for the charge thing. thanks[/sblock]
 

Rych

Rych begins muttering to no one in particular, "I knew I should have fireballed the lot of them when I had the chance. You just don't have friendly encounters with pleasant fellows when you are dragon hunting in the jungles." He follows this with arcane words and a sharp gesture. A small swarm of missiles (1d4+1=5, 1d4+1=4, 1d4+1=3, 1d4+1=3) darts from his finger tips to strike the first bear-man on the left. The missiles impact the enemy with 4 for staccato wump-sounds.

OOC: AC21 with a 20% miss chance from blur. I'll get a proper stat block up next post.
 

"Hells," Maighan mutters, and invokes a protective charm. Vines and creepers grow up from around her feet and twine up around her legs, following the contours of her body up under her armor and clothing. A moment later and the green plant matter hardens and turns brownish. When she takes a step it snaps away from the ground and flexes as she moves...all the while still looking quite tough.

(casting Barkskin)
 

Iffy, Gnome Sorcerer, current AC: 21 (shield spell)

Iffy whirls in a tight circle twice with his right arm pointing straight up. As he brings his right arm down to point at the foes, he utters some arcane words of power, "Sila fortunatris a carolvila!"

Immediately, 4 rapidly spinning round saw blades of glittering force leap from his outstretched finger and fly into the foe, chewing flesh as they strike.

[Casting Magic Missile, Target: Critter #7]
 
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