renau1g's Fort Belurian Adventure [Pathfinder]

OOC: Hmm, a rules quandry already. Rych is grappled, and he needs concentration to weild his sword telekinetically. Should he make a Consentration check and if so at what DC? He's way down in the initiative, so things may change before his action comes up anyway, but it would be good to know for future use.
 

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Iffy's bolts of light streak unerringly into the creature, causing several small scorch marks to appear on the massive body.

Rych's blade is unable to penetrate the blubbery hide of the tentacle and bounces harmlessly aside.

Baelor's axe is much more effective as both his overhand chops strike the tentacle causing some wicked damage, but the kraken holds on.

Mourns blade is similarly effective as both swings break the flesh of the creature, causing more oozing wounds to open up.

Vernon's first arrow barely grazes the kraken as a sudden wave disrupts his aim, but he settles down and the second arrow pierces the tentacle.

Maighan takes to the sky in her new form.

Sia takes a step away from the water and fires off three arrows in rapid succession, the first also being disrupted by the choppy waters, while the second too fly into the massive bulk of the main body.

Both Belor and Patch miss with their ballistas, but Captain Morgan's shots strike true and the large bolt flies at the water, causing a minor wound along its side. He begins winching the armament back for another strike.

The kraken's tentacles are quivering in rage as they fly towards the heroes, Sia is hit by the 60 foot tentacle and can feel it squeezing the air out of her lungs. Patch and Belar are grabbed by the shorter tentacles, while Mourn manages to fight one off, but a second sneaks under his shield and wraps around his chest. Two more streak towards Baelor, but somehow the dwarf is able to fend them off with his shield, nearly having it wrenched from his hands in the process.

[sblock=OOC]
Iffy hits for 14 daamge (IC is down, I'm using a dice-roller without linking abilities. Sorry. Funny the roll is exactly the average you'd expect... guess statistics are useful...but I digress.

Rych misses

Baelor hits with both attacks - 33 damage

Mourn hits with both attacks - 24 damage

Vernon misses with first, hits with second - 10 damage

Maighan wild-shapes and flies in the air.

Sia hit twice out of three times for 11 damage

Crew take 3 shots at the creature, Patch & Belar miss, but Captain Morgan hits for 8 damage

Rych is constricted for 16 damage, Sia is hit for 14 and grappled, Patch hit for 6 and is grappled, Belar is hit for 8 and is grappled, Baelor is missed, Mourn is hit for 7 and grappled, Mourn is missed, Baelor is missed.

19 - Baelor
15 - Mourn
12 - Vernon
11 - Maighan
10 - Sialilyth
8 - Kraken
6 - Iffy < - You're up
4 - Rych

Status:
Rych, Mourn, Belar, Sia, Patch - grappled
Maighan - wild shaped
[/sblock]
 
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Gnomiferous "Iffy" P. Quackenbush, Gnome Divine Sorcerer

Iffy fires off two Scorching Rays at the Kraken this time, the great gouts of flame leaping from the Gnome's hands and steaming mostly off into the ocean.

Attacks: 1d20+6=15, 1d20+6=7
Damage=4d6: 8 4d6=8

"Wow, I was hoping to get a little more of that on 'im! That just stinks."
 
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Baelor yanks his shield back out of the grasp of the massive tentacles. "Back t' the depths with you, beast!" he shouts, and continues hacking at the kraken with Korralux, electrical sparks arcing from the blade of the axe.


AC: 25, Hit Points 93/93

Full Attack: +1 shocking waraxe: +13/+8 (1d10+7, +1d6 electricity /19-20)
 

Mourn Braegan

Shifting his grasp on Death's Edge to a one handed grip, Mourn scrambles to grip the holy symbol on its chain at his throat and present it to sight.

"Cúlú éag!" His strong tenor voice rings out over the ships deck and a wave of comfort and healing rolls forth, balm to the wounds of his friends and allies.

[sblock=Actions/Rolls]Channel Energy (4d6=16) healing to all within 30' of Mourn's current position.[/sblock]

[sblock=Stat Block]
Code:
   HP: 72/72     AC: 15   AC(T): 14   AC(FF): 19
 Init: +02    ST(F):+12   ST(R):+08    ST(W):+14

  BAB: 06       CMB: 08

Weapon                  Attack    Damage      Critical
Death's Edge            +9/+4     1d10+4      17-20/x2
Crossbow (Heavy)        +9        1d10        19-20/x2

Channel Energy (Turn Undead, 4d6 Damage, DC 19) 7/8 per Day

Domain Powers:
    Death Domain		Protection Domain
    * Bleeding Touch		* Resistant Touch
    * Cause Fear (4/4)		* Sanctuary (4/4)
    * Death Knell		* Shield Other
    * Staff of Order (8/8)	* Aura of Protection (8/8)

Spells:
    Orisons			First Level
    * Detect Magic		* Command
    * Read Magic		* Doom
    * Resistance		* Protection from Evil (2/2)
    * Stabilize			* Shield of Faith

    Second Level		Third Level
    * Calm Emotions		* Invisiblity Purge
    * Remove Paralysis		* Magic Circle Against Evil
    * Restoration, Lesser	* Searing Light
    * Spiritual Weapon		* Searing Light

    Fourth Level
    * Divine Power
    * Holy Smite
    * Order's Wrath
[/sblock]
 
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Rych

Despite the crushing tentacles, the wizard manages to get a hand free and make the necessary arcane passes. Getting enough air into his lungs to say the words of power is an even greater challenge, but finally he succeeds and completes one of his more powerful spells. His skin hardens providing some relief from the crushing strength of the Kraken. The ring on his finger flashes and his wounds are diminished further.

[sblock=ooc]Spellcraft Check (1d20+17=30) Stone skin. Damage reduction 10/adamantine until 80 points of damage are reduced. Cure light wounds from Ring, re-rolling a one. (1d8+1=9)[/sblock]
 

OOC: wow. I just realized i haven't post my attack. sorry guys


OK, tell me if I cant do this, but the maps looks like i can:

Vernaon moves 5 feet NE and 5 feet East. as part of his move he places his bow in the quiver then draws his sword form the quiverand as a standard action attacks the tentical on the wizard, Rych with a great over hand chop (feat)

1d20+16=17, 2d6+14=24

OOC: uh oh, I think i rolled a 1 on a d 20 there
 

[sblock=OOC]
I believe the only way he could do that would be to drop the bow (free action), instead of sheathing/stowing the bow. However, I'm not up on all the details of Pathfinder quite yet.[/sblock]
 

[sblock=OOC]
I believe the only way he could do that would be to drop the bow (free action), instead of sheathing/stowing the bow. However, I'm not up on all the details of Pathfinder quite yet.[/sblock]

[sblock=ooc] withthe sword and bow both kept in compartment 3 of the quiver of 'E' i figured that one goes in while the other comes out.[/sblock]
 

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