renau1g's Fort Belurian Adventure [Pathfinder]

As you are all talking you can hear something large moving to the surface from the starboard side of the vessel. You have but moments to react before the growing shadow reaches the surface.

[sblock=OOC]
As much as I hate breaking up these discussions, time for a nice battle to test out your fancy new characters. You have a move action before it combat starts, then init is below.(in case you are in the wrong spot)

Initiative:
19 - Baelor
15 - Mourn
12 - Vernon
11 - Maighan
10 - Sialilyth
8 - ???
6 - Iffy
4 - Rych
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You know what I love about Baelor? Even with a below average initiative role, he still goes first. LOL.

Hearing the distinct splashing sounds of something surfacing, Baelor reacts with lightning fast reflexes. He rushes to the rail, while simultaneously drawing his axe and setting his shield. An arc of electrical sparks flickers along the blade of the axe.

Move to E5, ready shield & axe
 
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"Iffy" P. Quackenbush, Gnome Divine Sorcerer

Iffy instantly drops from the rigging to the deck, puts a mast between himself and the noise, and readies a spell, peeking around the mast to see what is making the noise.
 
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OOC: wow!its gotta be big! He put up 3 question marks at its inititive spot!


Vernon feeling the ship lurch wonders 'what the..." then draws an arrow from his quiver and nocks the bow waiting to see what in the blazes is going on!

then as an after thought he takes his leg and wraps it into a rope should he be flung overboard.

Move south to I3 (is that a crate? if so, he will jump up and stand on it.)
 
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Rych

Moving a little more slowly than the others, Rych turns to face the approaching creature and his sword once again leaps into the air to float near the rail between Rych and the beast. The blade ignites like a torch and Rych takes a defensive stance.

OOC: Map placement is fine.
 

If he can make it past Iffy and the rigging, Mourn moves south to G4 and focuses his attention on the starboard side of the vessel.

[sblock=Stat Block]
Code:
   HP: 72/72     AC: 21   AC(T): 14   AC(FF): 19
 Init: +02    ST(F):+12   ST(R):+08    ST(W):+14

  BAB: 06       CMB: 08

Weapon                  Attack    Damage      Critical
Death's Edge            +9/+4     1d10+4      17-20/x2
Crossbow (Heavy)        +9        1d10        19-20/x2

Domain Powers:
    Death Domain		Protection Domain
    * Bleeding Touch		* Resistant Touch
    * Cause Fear (4/4)		* Sanctuary (4/4)
    * Death Knell		* Shield Other
    * Staff of Order (8/8)	* Aura of Protection (8/8)

Spells:
    Orisons			First Level
    * Detect Magic		* Command
    * Read Magic		* Doom
    * Resistance		* Protection from Evil (2/2)
    * Stabilize			* Shield of Faith

    Second Level		Third Level
    * Calm Emotions		* Invisiblity Purge
    * Remove Paralysis		* Magic Circle Against Evil
    * Restoration, Lesser	* Searing Light
    * Spiritual Weapon		* Searing Light

    Fourth Level
    * Divine Power
    * Holy Smite
    * Order's Wrath
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(I cannot see the map, sadly. Trying to look makes Enworld go dark, but the picture never loads.)

Caught without her weapon or armor, Maighan curses and does the only thing left to her. She changes.

Wind gusts over the ship's deck and curls around her feet, twining up her legs to engulf her body. And her body...fades away, fades to mist suspended in a vortex. A bleached out, foggy version of herself with a thin, misty funnel 'cloud' instead of legs. From there she sails blithely into the air as if born to do so and tries to get a bird's eye view of things.

(Standard action: Wildshape to medium air elemental. Move action: fly 30 feet up and 20 feet over towards the center of the ship.)
 

It Starts....or, the Beginning of the End.

The skies have grown dark, thunderheads are rolling in from the south and rain begins to drop as the winds begin to pick up. The shadow continues to grow larger on the starboard side, as the adventurers take their preperations, as a creature bursts out of the waves. It is huge beyond most imagining, two of its barbed tentacles as long as the ship and thick as a man's torso, while the other six are about half that size. Where the tentacles meet the lower half of its body a large beak-like mouth clicks open and closed in anticipation of the upcoming meal.

At the sight of this immense foe, the men begin to quiver, hearty man who've sailed the sea for years turn and run from the sight of this creature. The captain, Morgan Freegrove, yells over the wind "Ye filthy sea rats, ye get yer arses back to the lines afore I cut you down meself!", drawing a cutlass for effect. The men return to their places, doing what they can to keep control of the vessel against the weather. He yells again "Patch, Belar man the ballistas, I want that thing dead! 100 gp for whoever gets the kill shot!" as he heads towards the aft ballista.

One of the massive tentacles swings towards the deck, smashing into Rych and wrapping itself aroung the mage holding fast and squeezing the life out of him.

[sblock=OOC]
Here we go. This will be a difficult encounter, so my apologies in advance if anyone perishes :devil:. The NPC's will be busy tending to the ship, with the exception of the aid of three ballistas manned by the captain and two crew. You can take them over, but suffer the non-weapon proficiency with the weapon.

Rych is hit for 26 damage and is grappled.

19 - Baelor
15 - Mourn
12 - Vernon
11 - Maighan
10 - Sialilyth
8 - Kraken
6 - Iffy < - You're up
4 - Rych

Status:
Rych - grappled
Maighan - wild shaped
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Ryan, since we are all up again before the kraken, do you want us all to post our actions to save time, or do you want us to post up in order?
 

[sblock=OOC]
Feel free to post however you want, but know that the actions will be resolved in initiative order. I'll let anyone edit their actions if circumstances change, but this should speed up combat. I hope.
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