renau1g's Red Hand of Doom

Hurrow lands and shifts back to his normal form. Knowing he doesn't have much time the shifter readies his spell. Hopefully luck was on his side.

[sblock=ooc]shift(free action) and Readied action to cast kelpstrand when dragon is in range and over the drop. invis castle down: Two ranged touch attacks at +7. Grapple for each is +15(4 BAB, 5 Wis, 6 CL) [/sblock]
 

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The enlarged Sir Conrad throws his psychic blade as far as he could, but even with the enhanced strength his attack came up short of the target and now the enemies have turned their attention to the most obvious foe. They begin to stir and you here an enraged roar emanate out of of the belly of the dragon. It prepares to take flight.

[sblock=Summary of Surprise Round Actions]
Just so I didn't screw it up, also if people could follow Sascha's method of tracking their own spell durations that'd be a great help for me:

Zazz - n/a
Scavenger - Spectral Hand
Sir Conrad - Throw psionic projectile at dragon Atk (-10 for 5 range increments away); damage (1d20+0=4, 1d8+1d4+5=17) Miss, but he's now visible
Hurrow - Shift to normal form - Prepare action to cast Kelp Strands (IC's back if you wish to roll)
Virashil - invisibility on Zazz
Sascha - Spider Climb
[/sblock]

[sblock=OOC]
Initiative:
Zazz - 25 (natural 20, nice) <- You're up in the full round of regular combat, all enemies are considered flat-footed as they haven't gone and you're also invisible thanks to Virashil
Enemies - 21
Scavenger - 19
Sir Conrad - 16
Hurrow - 14
Virashil - 13
Sascha - 8
[/sblock]
 

Zazz, Rogue/Swordsage

"Time for some thrilling heroics," whispers Zazz. The invisible elf channels his power to summon a swirling cloud of shadows and steps into it...

...stepping out unseen at the top of the western tower, behind the hobgoblin guard.



AC 21, HP 55/46 (false life)
Initiate Shadow Jaunt, moving to square (looks like AE9).

[sblock=Maneuvers/Stances]

Stances Known: 2
- Child of Shadows
- Island of Blades
Maneuvers Readied: 5
- 1st Level Maneuvers: Burning Blade, Mighty Throw, Sudden Leap
- 2nd Level Maneuvers: Shadow Jaunt
- 3rd Level Maneuvers: Soaring Raptor Strike
[/sblock]
 
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Scavenger waits for hobgoblins to gather, before he casts a spider swarm on them.

[sblock=ooc]

Stats:

Conditions:
- False Life 13 THP, 6h
- Spectral Hand 1 HP, 60rds

False Life THP (1d10+6=14)
Spectral Hand HP (1d4=1)

AC 20, touch 13, flat-footed 19
HP: 57/57 (6 HD) Dmg Red: 2/bludgeoning and magic
Fort:+2 Refl:+4 Will:+5, warforged and undead immunities

Spells Per Day (Save DC 13 + spell level):
1st - 4/6
2nd - 3/6
3rd - 4/4[/sblock]
 

"Time for some thrilling heroics," whispers Zazz. The invisible elf channels his power to summon a swirling cloud of shadows and steps into it...

...stepping out unseen at the top of the western tower, behind the hobgoblin guard.


Regaining their bearings the enemies react with surprising speed, the dragon takes flight and flies towards Sir Conrad, its eyes red with anger at these interlopers. As it leaves the tower and moves over the ravine, the shifter's spell triggers and two kelp strands spring into being, wrapping themselves around the dragon. The massive creature narrowly escapes the strands, but it begins to fall into the ravine, not quite reaching the floor as it struggles to stay aloft.

The arrows of the hobgoblin archers are quite errant, two aimed at Hurrow and two at Sir Conrad.

The hellhounds turn their attentions on Hurrow, either realizing the threat of the druid, or being afraid to take on the giant that is Sir Conrad. The one that was to the south of the bridge opens up and unleashes a gout of flame at the druid, spilling onto his ally as well, but not affecting it.

You see more hobgoblins milling about the camp, gathering their gear as they respond to the attack. Additionally, a familiar face is seen taking flight from the camp into the sky. Wyrmlord Koth glares at you angrily and shouts "This time it will be different fools!"

[sblock=OOC]
*Zazz moves into position, you'll be able to take an AoO if you choose, as the hobgoblin will be firing at Sir Conrad.

Hurrow's Attack:
Touch Attack (1d20+7=15, 1d20+7=22) Both hit
Grapple (Kelp); Grapple (Dragon) (1d20+15=21, 1d20+22=36, 1d20+15=22, 1d20+22=23) The dragon fights them off however, but it doesn't meet the minimum forward flying speeds required to stay aloft (I assume that the grapple check to fight it off is the standard action) so it plummets 150 feet, nearly to the ground (which consequently is 150 feet down, but the dragon was above the bridge)

Archers all miss by a wide margin.

The first hellhound needed to double move to get to Hurrow, the other moves and uses his breath weapon. 6 fire damage to Hurrow, Ref save DC 13 for half.

All PC's feel free to post in whatever order you wish.

Initiative:
Zazz - 25
Enemies - 21
Scavenger - 19 <- You're up
Sir Conrad - 16
Hurrow - 14
Virashil - 13
Sascha - 8
[/sblock]
 
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OOC: Zazz will definitely take that AoO vrs the hobgoblin, although he knows it will dispell the invisibility. If all goes well, he'll get another attack against it on his initiative count before it can respond anyway.
 

Virashil hp: 28/28 AC: 17/17/14

Virashil continues to stay near Sascha while preparing for this combat. She invokes a few words of draconic and nothing visible happens.


[sblock=OOC]

Cast Mirror Image upon self -- 4 images created.

Mirror Images (1d4+1=4)


Spells active:

Mage Armor
Mirror Image (50 rounds)

Spells remaining:

0th: 6
1st: 7
2nd: 4

[/sblock]
 

Secret speaks with the enemy

Sir Conrad charges to Hurrow's rescue, his monstrous gait psionically enhanced. A particularly large spike of psychic energy erupts from his hand to strike the first hellhound explosively. He says something in a suave slippery sounding exotic language infernal[sblock]"Bark once if it is the Dragon Queen you serve, hound. Twice if another. I would know the allegiance of my enemy." [/sblock].

ooc expend psionic focus on psionic weapon attack 17, damage 18 (wow 4 ones out of 6 damage rolls) :(

edit. I remembered the +2 charging but not the +2 flanking bonus on the attack.
 
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Hurrow dodges out of the way of the hell hounds fire and sustains minor burns. He calls out, looking gravely to the bottom of the chasm, "I failed, it's coming." The druid steps away from the hell hound and begins casting a spell.

[sblock=spells]
Druid spells per day(including bonus spells for high wisdom): 5/4/4/3
DC: 14+spell level or 15+spell level for conjuration spells. CL: 6

0: Dawn, Light, Create Water, Cure Minor Woundsx2
1: Entangle, CLW, Produce Flame, Enrage Animal
2: Wild Instincts, Decomposition, Kelpstrand, Snake's Swiftness(mass)
3: Sleet Storm, Vigor(mass lesser), Call lightning [/sblock]

[sblock=Actions]
Reflex save succeed: Roll Lookup
5' step away from the hound and begin casting Summon nature's ally III expending a sleet storm. 1 round casting time and I will choose to summon 1d3 hippogriffs in a location I choose next turn. Just one....Roll Lookup
[/sblock]
 

Scavenger tries to stay in the invisibility field, still waiting for the hobgoblins to gather, before he will cast a spider swarm on them.

[sblock=ooc]

Stats:

Conditions:
- False Life 13 THP, 6h
- Spectral Hand 1 HP, 59rds

http://invisiblecastle.com/roller/view/2121906/
AC 20, touch 13, flat-footed 19
HP: 57/57 (6 HD) Dmg Red: 2/bludgeoning and magic
Fort:+2 Refl:+4 Will:+5, warforged and undead immunities

Spells Per Day (Save DC 13 + spell level):
1st - 4/6
2nd - 3/6
3rd - 4/4[/sblock]
 

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