Repairing Magical Items

Anubis

First Post
How much does it cost to repair a magical item or items with no listed base cost? Does a longsword +5 cost the same as a regular masterwork longsword (63) or does it cost based on the price of the magical item (10,063)? How about items such as a cloak of resistance +5? Does it cost as much as a normal cloak (nominal price, if any) or based on the magical item (5000)?
 

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Anubis said:
How much does it cost to repair a magical item or items with no listed base cost?
All magical items should have a market price listed; if you run into an item that doesn't, you'll have to work one out for it with the GM (or just make one up if you're the GM ;) ). But the whole point is that there's a market price for everything, even if the only purpose that price has is to tell you how much it costs to make the item.

Once you've got the market price, repairing an item costs just what the Craft feat description says: half the XP, raw materials, and time it would take to make the item in the first place.

...is there some particular item you have in mind for repair that didn't come with a market price?

--
if so, there might be an errata out there that gave it a price later
ryan
 

No0t market price, but base cost, like how the base cost of a magical longsword is a masterwork longsword. Things like cloaks don't have a base cost, just the market price.

The PH says it costs one-fifth the item's price to repair it. I now see, however, that the SMG does say that repairing a magical item costs the same as repairing its nonmagical counterpart.

So repairing a magical weapon costs the same as repairing a masterwork weapon. That still leaves a question, however, as to how much it costs to repair items with no base cost, such as a cloak of resistance. How much does it cost to make a cloak to begin with? There is no listing at all. Same with gloves, amulets, etc. So what's the price?
 

afaik it is actually half the cost to create, not half a nonmagical version. The magic itself needs to be repaired.
 

DMG p.214 says, under Repairing Magic Items, "It costs no more to repair a magic item with the Craft skill than it does to repair its nonmagical counterpart."

PH p.71 says, under Repairing Items, "The cost of repairing an item is one-fifth of the item's price."

When I originally posted, I hadn't found the part about magical items in the DMG yet; I only saw the section under the Craft skill. Still, it leaves a problem in that many magical items' nonmagical counterparts do not have listed prices. What's the cost of a nonmagical cloak? How about a pendant? Basically, I'm looking for a listing of these nonmagical items such as cloaks and the such, but I can't find it anywhere.
 
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Well, in order to be enchanted, an item has to be of masterwork quality. A generic "masterwork tool" costs 50 gp, masterwork instruments and thieves tools cost 100 gp. A set of courtiers' clothing costs 30gp, noble clothing costs 75 gp, and royal clothing costs 200gp. Based on these costs, a set of "masterwork clothing" probably costs between 50-100 gp. For an individual item, such as a cloak, gloves, or boots, I'd take 1/4 or 1/5 of the total, so 10-20 gp. While a cloak is large, it's relatively simple to make (compared to the close tolerances needed for something like gloves or boots), so call it 10 gp.

That may not seem like much, but with characters running around spending tens of thousands of GP, we tend to forget that the minimum daily wage in D&D is 1 silver. This implies that 1 sp has about as much buying power as $50 modern. However, the food and lodging prices in the PH imply that 1 sp = about $10. Either way, 10 gp = between $1,000 and $5,000, enough to buy a decent gaming computer complete with monitor and speakers. A suit of full plate = $150,000+ :eek:
 

Actually masterwork is only necessary for Arms and Armour.
That repair cost however is only for items that have been damaged but not broken.
 

Stormrunner, I had never thought of it in those terms. So, basically, it's pretty much a guess on some things, and we just hafta work with what's there. Thanks for the help!
 

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