D&D (2024) replacing Constitution with Energy

Yaarel

He Mage
Instead of permutations of base Six, try permutations of base Four.

Athletics (jump, fall, climb, balance, dodge, melee) = Fighter
Precision (aim bow, stealth, pick lock) = Rogue
Intelligence (perception, knowledge, intuition, deception) = Wizard
Charisma (persuasion, empathy, willpower, art) = Bard
 

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Yaarel

He Mage
Permutations of the four include:

Athletics-Precision
Athletics-Intelligence
Athletics-Charisma
Precision-Intelligence
Precision-Charisma
Intelligence-Charisma

So there are six possible pairs. If one from a pair is primary and the second is auxiliary, then there are twelve pairs.
 



le Redoutable

Ich bin El Glouglou :)
An interesting way to deal with HP is here:
Say you have six ways ( or paths )
Each way ranges from 1 to 10
Example using WAYCoT

Warrior 7
Athlet 3
Yoghi 6
Creator 3
Orator 6
Thinker 7

You might say " let's add values to produce HP "
Mine vision is, when you have two or more paths at the same value you multiply them :

7,3,6,3,6,7 get sorted to 7x7+3x3+6x6=49+9+36=94 hp
 

le Redoutable

Ich bin El Glouglou :)
well, I had the ambition to fill Stats Ranks with data ( as in the AD&D 1st Ed ===> Class Level Names ) ;
useless !

stats only exist to engender the 15 Classes;

the only thing to remember about the stats is :

Rank --- Label ----- Cost
8 --- Legendary -- 64
7 --- Epic --------- 49
Om 6 --- Superb ----- 36
5 --- Excellent --- 25
4 --- Good ------ 16
3 --- Mediocre --- 9
2 --- Poor -------- 4
1 --- Feeble ------ 1
Well,I think it's the low levels which cost a lot of development points.
Moreover Ranks range from 1 to 10.
 

le Redoutable

Ich bin El Glouglou :)
arf! ce que je peux être crétin, quand même !

in Psionic Attacks there is the word Attack ( sans blague ? )

at this point, we have
I : Intuition ===> I ==> Encounter Types
II : Prestige ===> P ==> Psionic Defenses
III : Energy ====> E ==> Spell Casters
IV : Alchemy ===> A ==> Defenses like in Champions 4th Ed
V : Might =====> M ==> Psionic Attacks
VI : Resources ==> R ==> Skills
Alchemy is the art of transmutation,
isn't it ?
In Taoism there are five agents, so there's room for 120 spells
 

le Redoutable

Ich bin El Glouglou :)
arf! ce que je peux être crétin, quand même !

in Psionic Attacks there is the word Attack ( sans blague ? )

at this point, we have
I : Intuition ===> I ==> Encounter Types
II : Prestige ===> P ==> Psionic Defenses
III : Energy ====> E ==> Spell Casters
IV : Alchemy ===> A ==> Defenses like in Champions 4th Ed
V : Might =====> M ==> Psionic Attacks
VI : Resources ==> R ==> Skills
I spirit
Charisma is the empathy skill.

Charismatic people can read people, at least, and hopefully empathize.

Charisma is the "emotional intelligence", people skills, ability. One needs to understand people to ttthave these kinds skills.



The Wisdom ability tradition is strictly redundant.
Empathy is for teachers
 
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le Redoutable

Ich bin El Glouglou :)
J'ai aucune idee de quoi tu parle avec des classes sociales...

Mais bon. Ecoute. Si ta maitrise de l'anglais est si faible, il faut aller sur des sites de jeux RPG français! Le nombre de francophone ici est minime.

Pour avoir des droits d'auteur, il faut des lecteurs qui ont acheté votre livre. Mais ce n'est pas ici que on va trouver un nombre qui vaut la peine...
I like Englishmen because they're smart at least
Frenchie's are like umber hulks ( written spontaneously )
 


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