Charlaquin
Goblin Queen (She/Her/Hers)
In one of the threads about racial ASIs, the suggestion of beefing up other race features to compensate for their removal came up, and one of the suggestions was giving dwarves tremorsense. And I absolutely loved the idea.
Now, I don’t want this to be another thread about racial ASIs, so forget that element of the suggestion. What I want to focus on is the concept of replacing some or all races’ darkvision with other forms of special senses. Here are some possibilities I have been considering:
Dwarves - 60 ft. Tremorsense
Elves - “Low-light vision” a-la the Skulker Feat (dim light doesn’t impose disadvantage on your Wisdom checks that rely on sight), or Keen Sight a-la some monster stat blocks (advantage on Wisdom checks relying on sight, which would cancel out with the disadvantage from dim light). The latter would replace the Perception proficiency as well as Darkvision.
Dragonborn - 30 ft. Blindsight, 60 ft. Darkvision (I know they don’t usually have darkvision to begin with, but I feel they could use a boost anyway, and this would put their sensory perception in line with that of dragons, but at half the range)
Gnomes - 60 ft. Tremorsense, or 30 ft. Tremorsense and “low-light vision”
Half-elves - “Low-light vision”
Half-Orcs - maybe 30 ft. Darkvision and Keen Smell (advantage on Wisdom checks relying on smell) to tie in with their classic porcine association?
Tieflings - 60 ft. Devil’s Sight, a-la the Warlock Invocation (normal vision in darkness within range, including magical darkness, but no change to perception in dim light)
Drow, Duergar, and Svirfneblin - 60 ft. Darkvision and Sunlight Sensitivity on top of the special senses for their base race
Any thoughts on introducing such a change? Alternative suggestions? Complaints about balance issues?
Now, I don’t want this to be another thread about racial ASIs, so forget that element of the suggestion. What I want to focus on is the concept of replacing some or all races’ darkvision with other forms of special senses. Here are some possibilities I have been considering:
Dwarves - 60 ft. Tremorsense
Elves - “Low-light vision” a-la the Skulker Feat (dim light doesn’t impose disadvantage on your Wisdom checks that rely on sight), or Keen Sight a-la some monster stat blocks (advantage on Wisdom checks relying on sight, which would cancel out with the disadvantage from dim light). The latter would replace the Perception proficiency as well as Darkvision.
Dragonborn - 30 ft. Blindsight, 60 ft. Darkvision (I know they don’t usually have darkvision to begin with, but I feel they could use a boost anyway, and this would put their sensory perception in line with that of dragons, but at half the range)
Gnomes - 60 ft. Tremorsense, or 30 ft. Tremorsense and “low-light vision”
Half-elves - “Low-light vision”
Half-Orcs - maybe 30 ft. Darkvision and Keen Smell (advantage on Wisdom checks relying on smell) to tie in with their classic porcine association?
Tieflings - 60 ft. Devil’s Sight, a-la the Warlock Invocation (normal vision in darkness within range, including magical darkness, but no change to perception in dim light)
Drow, Duergar, and Svirfneblin - 60 ft. Darkvision and Sunlight Sensitivity on top of the special senses for their base race
Any thoughts on introducing such a change? Alternative suggestions? Complaints about balance issues?
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