Kraedin
First Post
In the thread Can Half-elves Be Fixed? Jim DelRosso
came up with an idea so awesome, I had to steal it. I expanded the concept to cover planetouched, genasi, and half-orcs as well. I'm looking for balance suggestions, as well as flavor issues.
Blood of Flame
One of your ancestors was a being of fire.
Benefits: You gain a +2 racial bonus to Dexterity, a -2 racial penalty to Constitution, and fire resistance 5.
Special: This feat can be taken only at first level.
Blood of Water
One of your ancestors was a being of water.
Benefits: You gain a +2 racial bonus to Strength, a -2 racial penalty to Intelligence and Charisma, and cold resistance 5.
Special: This feat can be taken only at first level.
Blood of Earth
One of your ancestors was a being of earth.
Benefits: You gain a +2 racial bonus to Constitution, a -2 racial penalty to Intelligence, and acid resistance 5.
Special: This feat can only be taken at first level.
Blood of Air
One of your ancestors was a being of air.
Benefits: You gain a +2 racial bonus on Dexterity, a -2 racial bonus to Strength, and lightning resistance 5.
Special: This feat can only be taken at first level.
Celestial Blood
You have a celestial creature on your family tree.
Benefits: You gain a +2 racial bonus to either Wisdom or Charisma, a -2 racial penalty to either Strength or Intelligence, and a +2 racial bonus on Spot and Listen Checks.
Special: This feat must be taken at first level.
Elven Blood
The blood of an elven parent runs in your veins.
Benefits: You gain a +2 racial bonus on two of the following: Spot, Search, and Listen, immunity to magical sleep effects, and a +2 racial bonus on saving throws verses effects from the Enchantment school.
Special: This feat must be taken at first level, and cannot be taken by an elf.
Fiendish Blood
Your ancestry includes demonic or devilish creatures.
Benefits: You gain a +2 racial bonus to Intelligence, a -2 racial penalty to Charisma, and a +2 racial bonus to Bluff and Hide checks.
Special: This feat must be taken at first level.
Orc Blood
The blood of an orc parent runs in your veins.
Benefits: You gain a +2 racial bonus to Strength, a -2 racial penalty to Intelligence and Charisma, a +2 racial bonus to Intimidate and Wilderness Lore checks, and darkvision with a range of 60 feet.
Special: This feat must be taken at first level, and cannot be taken by an orc.
came up with an idea so awesome, I had to steal it. I expanded the concept to cover planetouched, genasi, and half-orcs as well. I'm looking for balance suggestions, as well as flavor issues.
Blood of Flame
One of your ancestors was a being of fire.
Benefits: You gain a +2 racial bonus to Dexterity, a -2 racial penalty to Constitution, and fire resistance 5.
Special: This feat can be taken only at first level.
Blood of Water
One of your ancestors was a being of water.
Benefits: You gain a +2 racial bonus to Strength, a -2 racial penalty to Intelligence and Charisma, and cold resistance 5.
Special: This feat can be taken only at first level.
Blood of Earth
One of your ancestors was a being of earth.
Benefits: You gain a +2 racial bonus to Constitution, a -2 racial penalty to Intelligence, and acid resistance 5.
Special: This feat can only be taken at first level.
Blood of Air
One of your ancestors was a being of air.
Benefits: You gain a +2 racial bonus on Dexterity, a -2 racial bonus to Strength, and lightning resistance 5.
Special: This feat can only be taken at first level.
Celestial Blood
You have a celestial creature on your family tree.
Benefits: You gain a +2 racial bonus to either Wisdom or Charisma, a -2 racial penalty to either Strength or Intelligence, and a +2 racial bonus on Spot and Listen Checks.
Special: This feat must be taken at first level.
Elven Blood
The blood of an elven parent runs in your veins.
Benefits: You gain a +2 racial bonus on two of the following: Spot, Search, and Listen, immunity to magical sleep effects, and a +2 racial bonus on saving throws verses effects from the Enchantment school.
Special: This feat must be taken at first level, and cannot be taken by an elf.
Fiendish Blood
Your ancestry includes demonic or devilish creatures.
Benefits: You gain a +2 racial bonus to Intelligence, a -2 racial penalty to Charisma, and a +2 racial bonus to Bluff and Hide checks.
Special: This feat must be taken at first level.
Orc Blood
The blood of an orc parent runs in your veins.
Benefits: You gain a +2 racial bonus to Strength, a -2 racial penalty to Intelligence and Charisma, a +2 racial bonus to Intimidate and Wilderness Lore checks, and darkvision with a range of 60 feet.
Special: This feat must be taken at first level, and cannot be taken by an orc.