Request for some Ideas (my players please avoid)


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Sandain said:
Zinkman's Doom: CR 25; Gargantuan Advanced Paragon Retriever: Construct ; HD 30d10 +333 (Construct)

Spell resistance: 20
Damage resistance: 20/+6

My suggestions:

1/ SR is typically CR+11, or HD+(some constant)
2/ DR 20/Epic might look better.
3/ max(30d10) = 300 hp, and you want this guy to have 666 total. Increase the bonus HP to 366 and you're good.

-- N
 

So, what's up next for the Meepites? Need any new ideas, or are you good for now? If you want, I could try advancing some of my earlier ideas to something more accurate for the party's level of power.
 

And while LV crunches up some horrid beasties I could scheme up some more ways to be needlessly cruel to your group.

I think Kayleigh needs to come down a peg or two. Maybe she was an orc baby found iafter a skirmish with a small tribe n the forest. Her parents has recently lost thier baby, so they polymorphed the orc into an Elf baby and called her Kayleigh.

Hehe the Queens Champion - is an Orc!

But seriously, whats next?
 

I had some fun recently throwing an Epic Pseudonatural Gelatenous Cube at my PCs. They're only 13th level, and the cube was more of an obstacle than a fight -- it only moved 15 ft. per round, so even though they couldn't kill it, they could run away from it.

That was just the 3 HD Gel Cube as a base critter, too -- I'd imagine that someone here could stat you up a 20 HD Pseudo-Cube Horror. :)

-- N
 

Sandain said:
And while LV crunches up some horrid beasties I could scheme up some more ways to be needlessly cruel to your group.

I think Kayleigh needs to come down a peg or two. Maybe she was an orc baby found iafter a skirmish with a small tribe n the forest. Her parents has recently lost thier baby, so they polymorphed the orc into an Elf baby and called her Kayleigh.

Hehe the Queens Champion - is an Orc!

But seriously, whats next?

Ha. Not likely. Kayleigh's lineage is a pretty important matter of record, and not to be trifled with. Scorch's, however, has always been a point of conjecture. The only real detail that existed was that he was the youngest son of a noble house from Furyondy or Nyrond, and that he had several siblings, including a younger sister. Introducing Ember was like twisting a knife to the character of Scorch (while the player found it vastly amusing).

One of the downsides of our story hour's being written by one PC is that you miss a lot of material that doesn't directly affect Kayleigh. So for example in the most recent session, you never saw Scorch evacuate the Mage's Guild, or the ambassador from Bisel head for the hills.

Part of deciding what comes next depends on the players. I'm not being entirely coy, here. At Epic levels, the PCs push the adventure to the top of the hill, and then control how it rolls down it. If the PCs continue to fail to pay attention to certain threads, those threads will come back to bite them...but they've reached another nexus, where they can push the story wherever they want.

In general, what will be coming up?

Lots of stuff, such as modified Githyanki (red Gith and Black Gith).

The Primals. I planned on using advanced versions of the Prime Elementals from the ELH for the big four elements, but I still need several more. The Poison Elemental, for example, has been implied, but not created. I need to nail down a template for them, somehow.

I expect that sooner or later, the Hunters will strike (the three demons who the party have continually ignored).

Orcus is on the move, but I don't want to push that thread yet, unless the players walk into it, as I've used enough undead, constructs and oozes for a while. Just like I've used enough giant, huge, collosal and gargantuan beasties for some time. ;)
 

I have anidea for a Poison Elemental but its only sketchy and I am at work so have no access to any books or notes.

My first thought was try and get the theme of a Lovecraftian Moor, modelled on one of his short stories about a malevolent presence.

I live in a city called Rotorua which is the geothermal capital of the world, and there are some truely freakish landscapes and activity that takes place. We get workers dying of sulphuric poisoning if they stay down a hole too long. We have people falling into mud pools and being boiled alive. We have people losing feet by accidently walking through streams of natural forming acid.

The idea is that the Elemental isnt so much a creature - as a place. I think a templated Spirt of the Land or something would work. The players would have to search through and mists, rocks, mud pools, geysers not knowing what they were looking for. All the while the Elemental would be using the terrain to harrass the party - all the while the terrain IS the elemental.

Some hazzards would include super heated steam, acid fog, stinking cloud, acid streams, posion gas etc.

http://www.nz.com/tour/Rotorua/Geothermal.html

So, how would they fight such a creature? with REALLY big spells that damgae the actual terrain I guess. It would give Dravot and Scorch a chance to unleash thier full destructive fury.

We know the part can fight underwater, how would they feel about fighting in a lake of hydrochloric acid?

In the original greyhawl hardcover, wasn't there a region in the hellfurnaces like this? I know you enjoy tying adventures back to Canon material.
 

One really amazing synergy I found is a Wilder Wendigo (Fiend Folio [Cold] Fey). Amazing AC, great powers, and fairly easy to run. Just remember to go gaseous before you start dazing yourself with Wild Surges.

I'll bet the meepites haven't fought a Fey in a while.

-- N
 

Ooooh. Fey. That's the stuff. I'll have to go check the Wendigo out. Sounds like just my cup of tea. He's clearly one of the beasties I've let slide through the cracks in the slough of material I got last year.
 

Hold on, I may not have the Epic Level Handbood on me at the moment, but I thought the Prime Elementals were CR 30 and kind of overpowered even before the 3.5 conversion likely makes them even tougher what with the DR /- and all. Or am I mistaken?

And tell me more about ze hunters. Have we clarified what kind of demons they are? I noticed you didn't use the Mouth of Madness or Voice of Unreason in the latest adventure, and I'm eager to use some version of them in your game. What CR are you aiming for with these hunters? Or did any of my other monsters interest you more? I'm happy advancing any of your favorites.
 

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