FreeTheSlaves
Adventurer
I've had this problem before, quite recently too. I've noted several causes:
1. Not establishing minimal expectation of system mastery.
2. Letting casual players make complex characters.
3. Allowing phone character sheets.
4. Player using forum 'power-builds' in a game where all 3 pillars get equal emphasis.
5. Player discounting DM advice.
This resulted in a slow-playing underpowered character who didn't use half their story features. That player had the least fun.
As for level advancement. It only gets worse. Adding another level just piles on and compounds the problem. I wonder if this is part the reason why campaigns collapse and start again?
1. Not establishing minimal expectation of system mastery.
2. Letting casual players make complex characters.
3. Allowing phone character sheets.
4. Player using forum 'power-builds' in a game where all 3 pillars get equal emphasis.
5. Player discounting DM advice.
This resulted in a slow-playing underpowered character who didn't use half their story features. That player had the least fun.
As for level advancement. It only gets worse. Adding another level just piles on and compounds the problem. I wonder if this is part the reason why campaigns collapse and start again?